Hello, I have asked this in comments on several mod pages, but haven't gotten responses. I use the epic games version 1.868.4 and the version of all these mods for that version. I use heap adjuster and dilapidated game config for the 1.868.4 version. I have cscenariopoint, native UI 1.9, script hook for 1.868.4, and scripthook.net 2.10. I have tried scripthook.net 3.03 and it doesn't make a difference. I have simple trainer for 1.868.4
I am trying to add all DLC vehicles into the popgroup.ymt based on World of Variety's 8.0 popgroups and popcycle. I use World of Variety 8.0, realistic driving, single player garage reloaded, and Natural Vision remastered as far as mods that affect vehicles and graphics. I also have custom gears, manual transmission, and inverse torque.
No matter what popgroup.ymt file I edit, I get one of two things, either crashes around 3-5 minutes into play or no vehicles spawning. I have thus far tried to add dlc/move vehicles from and to different groups in both the World of Variety 8.0 and the Traffic Variety (2.3 Casino Heist) popgroups.ymt. Both fail. I have attempted to do this manually in notepad++ and via ItsJustCurtis's popgroups.ymt generator excel macro mod. One of two things happen. With both the WOV or Traffic Variety base I either get crashes or vehicles fail to spawn except way off in the distance and then de-spawn when I move towards them. I am trying to pinpoint the cause.
Is there a limit to amount of vehicles that can be in a group? Are there certain dlc vehicles that simply cause crashes? Is there a config memory setting that I could try adjusting? Or do popgroups.ymt not have to be somehow encoded/recompiled every time they are edited/changed (I know nada about coding)? Does enabling/disabling multiplayer maps in simple trainer change what groups spawn based on the mp versus sp groups in the popgroup.ymt? I really can't figure out the issues.
Of note, the base Traffic Variety 2.3 popgroup.ymt DOES work. However, I would like to be able to refine the groups and keep the ped spawns and cycles from WOV and I cannot fathom why moving around vehicles would cause crashes especially since the vehicle pools for each group in that Traffic Variety are huge. I am wondering if it has to do with the way WOV has additional popgroups than the vanilla game, e.g. veh_super, veh_rare, veh_courier, veh_copcar2, large_countryside. If anyone has any insight or has run into this issue, any insight would be appreciated.