Gonna try this one now, but yeah its convenient enough to press one key at the start of the game, but from the looks of it, its gonna apply the handling to all cars though right, not to a certain type.
Posts made by OGKnowledge
RE: Help with handling
WOW BRO THANK YOU!! that worked so smoothly man, appreciate it.
Just 2 questions, this can work with any car? or just add on.
and to increase acceleration a bit more from what you put it, I increase the "<fClutchChangeRateScaleUpShift value="4.500000" /> <fClutchChangeRateScaleDownShift value="4.500000" />" values? or increase FDRIVEINERTIA ? and if not FDRIVEINERTIA, what does FDRIVEINERTIA actually do.
Looking for a specific mod.. if it exists..
Hello, So i've given up on editing handling of vehicles my self while just trying to achieve simple differences, I just can't wrap my head around how to do it..
I'm even expressing my struggle here: https://forums.gta5-mods.com/topic/18748/help-with-handling
Regardless.. I'm wondering if there is a mod out there that lets you increase/decrease vehicle multipliers (horsepower, topspeed, torque, break) while in the game, BUT does not apply it to all vehicles in the game.
Alot of trainers, mods have that option, but they just apply the multipliers to all the vehicles, in the game, Menyoos trainer is amazing and has that option, in menyoo costumes to edit the multipliers of a single specific vehicle, but only downside is, once the vehicle that you edited re spawns (eg: parked in garage, vehicle loader, even if you save it, or you do a mission and it comes back in the end of the mission) its back to the default multipliers.
And then I found that If you save the vehicle after editing it in Menyoo itself only, it will spawn it on your command with the edited values. But its a hassle.. specially if you are like me and use a vehicle persistence mod.
LONG STORY SHORT, Im not being a lazy **** and looking for a mod that saves it for one vehicle all the time, let me be a little more realistic, just something that will save the multipliers for a certain models, for example If I changed the multipliers on the dominator, It will always load those changes on all dominators in the game, since any one dominator can respawn at anytime.
Just like that vehicle stance mod. that saves the stance edits to the vehicle makes of your choice and applys them when you get in them, shame its just of the stance only..
Feel like I bored you here, if you have any idea if any mod exists because I searched, please help me out. Thanks.
RE: Help with handling
@alex20121981 Addon, But I tried also with the games normal cars.. same thing, Increasing power just keeps burning the tires on the ground the whole way the car is accelerating. I'm just trying to find the simplest way to increase top speed, horsepower, and torque/acceleration..
Help with handling
Hi, So I'm trying to to edit handling of a vehicle, to increase only horsepower, topspeed and acceleration.
I managed the horsepower and topspeed part (I think) by reading what each one do from the tutorial here https://forums.gta5-mods.com/topic/3842/tutorial-handling-meta
Those worked for me for the power and topspeed limit, but I don't know what to do to increase accleration/torque
And I thought fine, I'll figure that out later, but when I was testing the vehicle in game, I saw that I would reach speed of like 280 km/h but the vehicle is only in third gear, I want to know how to make the vehicle change gears faster, as in make the duration of each gear shorter.
I tried increasing the values of FCLUTCHCHANGERATESCALEUPSHIFT, FCLUTCHCHANGERATESCALEDOWNSHIFT, INITIALDRIVEMAXFLATVEL. but it didn't do it.
Help please, Thanks.
[Help] Editing Pickups mod
Familiar with the pickup script mod? https://www.gta5-mods.com/scripts/pickups#description_tab
Its an amazing mod, I want to know 2 things if anyone can help me with that, or if anyone already achieved what I'm trying to do..
First thing is does anyone know how to make any weapon go into any of the weapon slots? I managed to change the designated spots for some of the weapons that I want changed. but I don't know how to make it that any weapon can be assigned to any of the slots/groups. through the xml files.
Second thing is, spawning or using the latest weapons from the latest updates cause errors and crashes because they are not in the mods files, as the author mentioned. However he also mentioned that you can work around that by editing the files I think.
So does anyone know how to add the latest weapons to the mod so they can be equipped IG? Or did anyone already do that and can share the files?
As far as I know it has to do with the Attachment, Pickups, Slots xml files.
Help would be really appreciated, thank you!
RE: mpsmugglersrun aircraft workshop
@Cyron43 Oh okay, So I get that theres no script to add the airplanes workshop from MP yet and for the activation of the weapons because its still fairly new. But the gunrunning update is old now, theres still no script to deploy the mines you add from bennys?