@death7991 okay. That did make the meshes appear. But now when I copy it's weights to my mesh, it shows no result. I try painting weight on my mesh and it still says my mesh has no bones in vertex format. Exporting is still giving a 3kb like file with no mesh or texture loaded on import. I did bind my mesh to the gta skel before copying the weights.
P
PlayaMoon
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RE: Having issues using Zmodeler to export a custom pedposted in General Modding Discussion
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Having issues using Zmodeler to export a custom pedposted in General Modding Discussion
Hi. I'm trying to make a simple custom ped using a paid version of Zmodeler 3. I was following this video on how to set it up.
I'm running into multiple difficulties with it. The original mesh model was made from blender. That gets imported fine. The problem starts with importing gta v ped files as replacement references (I'm using ig_bankman in this case, notably the ydd file). The mesh and texture data for ydd does not load at all, making it impossible for me to merge it's meshes and copy the weight information to my mesh. Moreover, if I try to export skipping that, it saves a 2-14kb file. Importing the exported file into Zmodeler shows that my mesh with textures got removed. Any idea what I'm missing here?