@123jcb1games How’s your game even running without it?
prakhar131003
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Posts made by prakhar131003
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RE: x64w.rpf
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[REQUEST] LOAD LAST SAVE OR NEW GAME ON WASTED OR BUSTED
So, I've seen Slade's mod where you have to load a save or start a new game if the player dies.
Although, I think it's still very unrealistic that you give bail and come out clean after being the greatest criminal in LS.
Can Anyone please create a mod of some sort where you need to load a save or start a new game after wanted or busted.
I'm attaching a link which has a .lua script which you may modify to get the above work done.
This source code does what I stated, though only on getting wasted.
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Can someone help me get a documentation of the format this mod uses for its xml files?
Re: [SCRIPT] [WIP] Convoys & Other Hits
So I think it’s a great mod and it considerably adds to the stockades of GTA V. I figured out most of the part how it’s .xml files work but if I get a proper documentation of the format in which the missions are laid out.
I can probably create a few little stockade missions for the community.
Please help me out if you can
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RE: How to download old .exes after Update ( Steam)
So in older versions of GTA 5, it was possible to find addon weapons in ammunation.
Does it mean if I downgrade my .exe to older version, I’ll again be able to find all addon weapons in ammunation?
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LOD for a whole terrain? LOD models in single or multiple files?
So I’m looking to create an Island in GTA 5. I’m running into a problem.
I have a 3d model of the terrain of an island. Now, should I create different LOD models for it for performance concerns? Does a whole terrain also have LODs for it?
And If I do create LODs for an in-game object do I store them as different files in the RPFs? Or are all LOD models saved in the same file?
Because I don’t know much about GTA 5’s file formats inside RPFs, I’d really appreciate some help here and I promise if I’m successful, I’ll come up with an amazing mod for the GTA community
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Help! Creating dynamic doors with codewalker with proper lighting effects and spawing peds in ymaps
So, I’ve been trying to make ymaps and I’ve grasped the basic concept now to create the awesome mods I need your help.
So, how is it possible to make custom ped spawn points in GTA 5 with ymaps or anyway so that they load into the actual map of the game.Please guide me on how I can do this.
An example if you didn’t understand, I want to spawn a clown on mount chiliad which attacks as soon as it sees me (any of the three characters). Guide me on how I can do this.
The other thing I want to do is add dynamic doors inside interiors which are openable and interactible like normal doors, how I can I create those and add proper lighting effects to them so that they blend into the game and feel like they’ve been a part of the game from the beginning.
Please tell me how to make this.Help me with these two issues fellow modders
Thanks,
Appreciate your help -
A mod which lets you fully access Michael De Santa's house and enhances it too
I have an Idea for a mod which would basically allow access to all locked doors in Michael's house i.e. the door next to Jimmy's room and a door inside the bedroom which probably is for the balcony.
Those doors are shut and you can't open them how about editing the map so that there's another room next to Jimmy's with something cool in it.
And also allow you to go to the balcony from Michael's bedroom from the door that's currently unaccessible.
And I've also heard that in his house there's a hidden basement that doesn't have a door but it's behind a wall (you can access it if you're using some mod which takes your character through walls) .How 'bout making it accessible too??
And yeah also make Michael's swimming pool a bit deep so you can actually swim in it.
I can't do coding but I can do any basic stuff so I'd appreciate if someone can create this mod or provide me with the knowledge to make this possible for me to do.
And I'll help you in making it if I can in anyway
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RE: How to download old .exes after Update ( Steam)
Om@Reacon That’s pretty awesome, I thought I would run into some error if I use new files with old exe but its awesome
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RE: How to download old .exes after Update ( Steam)
Hey, does it mean I can use assets from new DLCs for mods while I keep using old .exe files?