Sounds great @Eddlm
One question: Is it gonna be keyboard friendly or do we need a controller to actually enjoy driving? I'm taking about a decreased turn radius, massively less auto brake and so on.
Now go. I need to meditate. Or masturbate. Or both.
~ Trevor Phillips
Posts made by prince_linus
RE: Vapid Steed Civilian a.k.a Vapid Speedo Classic
I'm quite confident someone will convert the van in the near future actually. @Dani02 converted most of GCT's work to V so you might wanna ask him specifically about your request.
RE: [Script] Disabled/Reduced Auto Braking
@Unknown-Modder I don't know what the exact parameter is. Both Realistic Driving and especially @OrangeAgent's Vehicle handling for keyboard reduces auto braking to a basically perfect level. According to him, these are the parameters he edited:
<fHandBrakeForce value="0.250000" />
<fSteeringLock value="17.000000" />
<fInitialDriveForce value="0.140000" />
I suppose the auto braking is either defined by fInitalDriveForce or by the handling flags, though I got no idea how those are determined.
Edit: I just did some testing & figured out the auto braking is determined by strHandlingFlags.
I used Realistic Driving V's Bobcat XL <strHandlingFlags>820100</strHandlingFlags> and pasted it into the handling.meta of Dani02's Vapid Coyote.
The time the cars needed to come to a stop upon releasing the gas pedal are now pretty much the same - around 11s with 30 MPH - compared to the initial 3s with the Coyote's <strHandlingFlags> set to 0.
[Script] Disabled/Reduced Auto Braking
I'd like to request a script that reduces R*'s auto braking to a more realistic level when releasing the gas pedal. As of now, this is my biggest issue with a lot of handling lines of a wide variety of custom cars. It would be awesome to have a script that works universally for all handling lines.
RE: Game Crash Error clr.dll
@MacBlox Removing dinput8.dll disables all mods & therefore fixed the issue for me as the Launcher Bypass Script by Unknown Modder apparently seemed to be the cause. Wasn't able to even play the game without that script the last few months because the launcher crashed every time after downloading the 69 MB update. That issue seemingly fixed itself somehow so everything's all good now.
RE: Game Crash Error clr.dll
Decided to hijack this topic as I have the exact same issue: As soon as I try to enter any vehicle from cover, the game crashes instantly. ScriptHook doesn't detect any errors, everything works just fine according to the logs, though the Event Manager tells me the crashes are caused by 'clr.dll'. I'm simply unable to determine the source, as the crashes apparently aren't caused by my scripts nor by anything inside my mods folder, despite removing dinput8.dll fixes the crashes.
I'm thankful for anything.
RE: [VEHICLE] [COLLECTION] Overhauled Trains (Lore-Friendly)
Don't mind the missing station platform, that's because of the free cam's shooting angle. Is that floating metro train caused by Overhauled Trains or is this an issue on my end? I'm sorry for the dark screen.