@chang63 Alright, will do!
Posts made by prince_linus
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RE: [VEHICLE][RELEASED/WIP] Sim-cade Handling and Ultimate Sound Swap
@chang63 I'm sorry for the late reply, I have to admit I don't really play video games much right now. However, I did play around a few hours last week with your handling - I gotta say, I love it! Hands down, it feels like a great mix between realism and GTA V's arcadey gameplay. I've only tried a fraction of vehicles, with only your handling.meta and materials.dat edits installed, though.
I will get back to you after playing around a little bit more! -
RE: [VEHICLE][RELEASED/WIP] Sim-cade Handling and Ultimate Sound Swap
@chang63 Awesome, I'm going to play around a little bit with your edits.
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RE: [VEHICLE][RELEASED/WIP] Sim-cade Handling and Ultimate Sound Swap
@chang63 Do you promise not to mess with fSuspensionRaise this time?
Please!
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RE: [VEHICLE][RELEASED/WIP] Sim-cade Handling and Ultimate Sound Swap
@chang63 Great to hear you're back at it!
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RE: Vehicle Handling Overhaul
Sounds great @Eddlm
One question: Is it gonna be keyboard friendly or do we need a controller to actually enjoy driving? I'm taking about a decreased turn radius, massively less auto brake and so on. -
RE: Vapid Steed Civilian a.k.a Vapid Speedo Classic
I'm quite confident someone will convert the van in the near future actually. @Dani02 converted most of GCT's work to V so you might wanna ask him specifically about your request.
https://www.gtainside.com/en/gta4/cars/121819-vapid-steed-1500-cargo-van/ -
RE: [MAP] [WIP] GTA: Universe
So happy this is still alive!
What you've showcased so far looks damn promising. I'm sure this will turn out amazing one day. -
RE: [Script] Disabled/Reduced Auto Braking
@Unknown-Modder I don't know what the exact parameter is. Both Realistic Driving and especially @OrangeAgent's Vehicle handling for keyboard reduces auto braking to a basically perfect level. According to him, these are the parameters he edited:
<fHandBrakeForce value="0.250000" />
<fSteeringLock value="17.000000" />
<strHandlingFlags>00500</strHandlingFlags>
<fInitialDriveForce value="0.140000" />I suppose the auto braking is either defined by fInitalDriveForce or by the handling flags, though I got no idea how those are determined.
Edit: I just did some testing & figured out the auto braking is determined by strHandlingFlags.
I used Realistic Driving V's Bobcat XL <strHandlingFlags>820100</strHandlingFlags> and pasted it into the handling.meta of Dani02's Vapid Coyote.
The time the cars needed to come to a stop upon releasing the gas pedal are now pretty much the same - around 11s with 30 MPH - compared to the initial 3s with the Coyote's <strHandlingFlags> set to 0. -
[Script] Disabled/Reduced Auto Braking
Hi there,
I'd like to request a script that reduces R*'s auto braking to a more realistic level when releasing the gas pedal. As of now, this is my biggest issue with a lot of handling lines of a wide variety of custom cars. It would be awesome to have a script that works universally for all handling lines. -
RE: Game Crash Error clr.dll
@MacBlox Removing dinput8.dll disables all mods & therefore fixed the issue for me as the Launcher Bypass Script by Unknown Modder apparently seemed to be the cause. Wasn't able to even play the game without that script the last few months because the launcher crashed every time after downloading the 69 MB update. That issue seemingly fixed itself somehow so everything's all good now.
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RE: Spawn new DLC vehicles in SP?
@BeerPool Enhanced Native Trainer spawns them with Update 36.x flawlessly. You could also try Spawn MP Vehicles in SP, though the comments are saying it doesn't work anymore.
Never tried that one. -
RE: Game Crash Error clr.dll
Decided to hijack this topic as I have the exact same issue: As soon as I try to enter any vehicle from cover, the game crashes instantly. ScriptHook doesn't detect any errors, everything works just fine according to the logs, though the Event Manager tells me the crashes are caused by 'clr.dll'. I'm simply unable to determine the source, as the crashes apparently aren't caused by my scripts nor by anything inside my mods folder, despite removing dinput8.dll fixes the crashes.
I'm thankful for anything. -
RE: [VEHICLE] [COLLECTION] Overhauled Trains (Lore-Friendly)
@Walter
Don't mind the missing station platform, that's because of the free cam's shooting angle. Is that floating metro train caused by Overhauled Trains or is this an issue on my end? I'm sorry for the dark screen. -
RE: Site is not notifying me when someone I follow uploads a new mod
@Dark0ne Yep, seems to work just fine again.
Thanks for taking care of -
RE: Site is not notifying me when someone I follow uploads a new mod
@Dark0ne Got the exact same behavior as @bloodykills - notifications for updates and comments are working just fine, notifications for uploads aren't.
Looking through my notifications history, it looks like the notifications have stopped working after Oct 30th.
Files affected by this are anything by Eddlm, Voit Turyv, TheF3nt0n, tk0wnz and by a bunch of others uploaded after Oct 30th. -
RE: Pfister 811 in Story (SP) Mode
@AGLGTA5M1 pfister811
Kinda weird, I know. -
RE: Site is not notifying me when someone I follow uploads a new mod
Happens to me as well. Glad I'm not the only one :P
Having to check the uploaders' profiles manually is so annoying. -
RE: News Helicopter for police chases
@wlupoli Duh
I got absolutely no idea about scripting
You gotta ask somebody else then. -
RE: News Helicopter for police chases
@wlupoli
I've actually been trying to get exactly that to work months ago. Here's the Weazel News Frogger:
https://www.gta5-mods.com/vehicles/weazel-news-frogger-add-onSetting up the Frogger to behave and work like a Police Maverick is possible, though only when occupied with NOOSE/police peds. Trying to make it spawn with a civilian pilot or only one ped as the pilot crashes the game
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RE: Purchasing GTA 5 to work with Open IV
@mike710_0 That's the one.
You'll download the game through R*'s Social Club which is the Warehouse Edition - sorry for the confusion, it's been quite some time since I've bought the game -
RE: Purchasing GTA 5 to work with Open IV
@mike710_0 As long as you're buying a R* Warehouse Edition key - assuming you're looking for a digital copy - or from retail: yes.
Though it looks like a few scripts and OIV installers seem to struggle with the Steam version. Just watch out whether the third-party vendor offers a Steam or Warehouse Edition key. The Warehouse Edition one's should be the one tagged with 'Social Club' in Foxtrot's screens I suppose. -
RE: The Cops Won't Spawn In The Countryside!!
@Free-Cdai Glad too hear that.
BTW, what's the file size of your dispatch.meta?
Looks like the hard limit is somewhere around 25 B for me. Just being curious.