@chang63 Alright, will do!
prince_linus
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Now go. I need to meditate. Or masturbate. Or both.
~ Trevor Phillips
Posts made by prince_linus
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RE: [VEHICLE][RELEASED/WIP] Sim-cade Handling and Ultimate Sound Swap
@chang63 I'm sorry for the late reply, I have to admit I don't really play video games much right now. However, I did play around a few hours last week with your handling - I gotta say, I love it! Hands down, it feels like a great mix between realism and GTA V's arcadey gameplay. I've only tried a fraction of vehicles, with only your handling.meta and materials.dat edits installed, though.
I will get back to you after playing around a little bit more! -
RE: [VEHICLE][RELEASED/WIP] Sim-cade Handling and Ultimate Sound Swap
@chang63 Awesome, I'm going to play around a little bit with your edits.
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RE: [VEHICLE][RELEASED/WIP] Sim-cade Handling and Ultimate Sound Swap
@chang63 Do you promise not to mess with fSuspensionRaise this time?
Please!
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RE: [VEHICLE][RELEASED/WIP] Sim-cade Handling and Ultimate Sound Swap
@chang63 Great to hear you're back at it!
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RE: Vehicle Handling Overhaul
Sounds great @Eddlm
One question: Is it gonna be keyboard friendly or do we need a controller to actually enjoy driving? I'm taking about a decreased turn radius, massively less auto brake and so on. -
RE: Vapid Steed Civilian a.k.a Vapid Speedo Classic
I'm quite confident someone will convert the van in the near future actually. @Dani02 converted most of GCT's work to V so you might wanna ask him specifically about your request.
https://www.gtainside.com/en/gta4/cars/121819-vapid-steed-1500-cargo-van/ -
RE: [MAP] [WIP] GTA: Universe
So happy this is still alive!
What you've showcased so far looks damn promising. I'm sure this will turn out amazing one day. -
RE: [Script] Disabled/Reduced Auto Braking
@Unknown-Modder I don't know what the exact parameter is. Both Realistic Driving and especially @OrangeAgent's Vehicle handling for keyboard reduces auto braking to a basically perfect level. According to him, these are the parameters he edited:
<fHandBrakeForce value="0.250000" />
<fSteeringLock value="17.000000" />
<strHandlingFlags>00500</strHandlingFlags>
<fInitialDriveForce value="0.140000" />I suppose the auto braking is either defined by fInitalDriveForce or by the handling flags, though I got no idea how those are determined.
Edit: I just did some testing & figured out the auto braking is determined by strHandlingFlags.
I used Realistic Driving V's Bobcat XL <strHandlingFlags>820100</strHandlingFlags> and pasted it into the handling.meta of Dani02's Vapid Coyote.
The time the cars needed to come to a stop upon releasing the gas pedal are now pretty much the same - around 11s with 30 MPH - compared to the initial 3s with the Coyote's <strHandlingFlags> set to 0. -
[Script] Disabled/Reduced Auto Braking
Hi there,
I'd like to request a script that reduces R*'s auto braking to a more realistic level when releasing the gas pedal. As of now, this is my biggest issue with a lot of handling lines of a wide variety of custom cars. It would be awesome to have a script that works universally for all handling lines.