@wlupoli Duh I got absolutely no idea about scripting
You gotta ask somebody else then.
Now go. I need to meditate. Or masturbate. Or both.
~ Trevor Phillips
Posts made by prince_linus
RE: News Helicopter for police chases
I've actually been trying to get exactly that to work months ago. Here's the Weazel News Frogger:
Setting up the Frogger to behave and work like a Police Maverick is possible, though only when occupied with NOOSE/police peds. Trying to make it spawn with a civilian pilot or only one ped as the pilot crashes the game
RE: Purchasing GTA 5 to work with Open IV
@mike710_0 As long as you're buying a R* Warehouse Edition key - assuming you're looking for a digital copy - or from retail: yes.
Though it looks like a few scripts and OIV installers seem to struggle with the Steam version. Just watch out whether the third-party vendor offers a Steam or Warehouse Edition key. The Warehouse Edition one's should be the one tagged with 'Social Club' in Foxtrot's screens I suppose.
RE: [VEHICLE][RELEASED/WIP] Sim-cade Handling and Ultimate Sound Swap
@chang63 Sounds great! I'm exited about the Cheetah Classic handling.
Just wanted to ask if you'd also improve the handling of the bikes a little bit. Accelerating & Braking is fine, but steering at slow speeds is too direct, too much vanilla-ish.
RE: The Cops Won't Spawn In The Countryside!!
@Free-Cdai Had the same bug once when experimenting with dispatch.meta.
If you're adding too many entries the game won't be able to spawn all of the units listed in dispatch.meta.
Removing some of the stuff you've set to spawn at five stars will probably be the only workaround.
Also, I suppose you're using Dispatch 'Ghost' Fix by Bilago?
RE: How to "combine" dlc.rpf ?
@Agln Well, then you'll have to do what I've posted above:
Get yourself a functional DLC folder like Albo1125's DLC Pack V and make sure to follow his instructions closely. Also, you might take a look at his video tutorials if you're not fully understanding the attached ReadMe file. Though using a custom DLC folder isn't that hard, understanding the process is definitely not easy at the beginning.
Anyway, I do recommend to simply stick with the default DLC folders of your Add-On cars,
cause many cars come with custom carcols.meta or even tuning parts and so on.
Installing them can get really tricky, mainly because these files aren't supported by Modding DLC Pack V by default.
Nevertheless, Modding DLC Pack V is great for installing replacement vehicles as Add-Ons, peds or normal replacement cars.
RE: How to "combine" dlc.rpf ?
@Agln You can't combine multiple dlc.rpfs into one DLC folder.
You'll need to rip off the content of each dlc.rpf and merge them into one major DLC folder - which is, well - a pain in the ass.
To do so, I'd recommend Albo1125's Modding DLC Pack V as a base - instructions included.
Game Crashes When Adding The 14th Vehicle Into DLC Pack
Got no idea what this is all about:
I'm using Modding DLC Pack V by Albo to combine as much as possible into one DLC pack. However, the game crashes on loading screen after adding the 14th Add-On Vehicle into the DLC pack.
This is definetely a gameconfig issue. I'm currently using Willief23's gameconfig, with F7YO's I was only able to add twelve cars.
What is this all about? Everywhere I'm reading you'd be able to combine as much cars as you want into one DLC as long as it doesn't exceeds 4 GB file size ... ?!
The only other custom DLC pack I have installed contains the Max Payne 3 Clouds coming with VisualV.