Good to know I'm not the only one having this problem Had this bug weeks ago and couldn't manage to find out which mod caused all of these deaths. Backups are great But yeah, caused by RDE sounds quite possible to me.
Now go. I need to meditate. Or masturbate. Or both.
~ Trevor Phillips
Posts made by prince_linus
RE: NPCs die automatically sometimes?
@Cloud_Power Just wanted to call your attention to Better Chases + Arrest Warrant :P
Create your script anyway - Just make sure it's compatible with Eddlm's mod.
Also, as soon as the police forces are authorized to use Deadly Force, looks like it's impossible to surrender on foot. Maybe you can make that possible as well?
Apart from that, @HeySlickThatsMe's idea suggestion sounds like a really cool idea.
RE: [MISC] [REL] Police Force
@Cloud_Power The first one? Hah. I doubt that Take a look at the release date.
And nope, with the dispatch.meta you can only set up the peds and vehicles responding at each wanted level and some minor things like the spawning distance. You can't change the way the roadblocks are set up or the amount of wanted levels in total for instance. Also, you can't change the AI accuracy or the tactics of the cops through dispatch.meta.
[MISC] [REL] Police Force
Police Force is my personal edit of the dispatch.meta file,
responsible for controlling which and how many police units are spawned during each wanted level.
I tried to create a police response being as accurate & authentic as possible,
so don't expect to be hunted down by tanks or assault choppers!
From wanted level one to three the LSPD mainly dispatches their Police Cruisers, being assisted by Police Buffalos. The LSSD will use the Sheriff Cruiser as their primary squad car all across Los Santos County and Blaine County, being backed up by Sheriff Grangers.
At wanted level four and five, the LSPD primary dispatchs Police Interceptors, being backed up by Police Cruisers and Buffalos. The LSSD will start to use Sheriff Grangers as their main squad car, being assisted by Sheriff Cruisers.
Also starting at wanted level four, NOOSE agents responding in FIB Grangers will chase you down similar to the vanilla dispatch if you want to. Optionally available since the latest update.
At wanted level three and four, unmarked Cruisers will be backing up the LSPD units, while the Sheriff units will receive support by various San Andreas Park Ranger units responding in Park Grangers.
Also, Police Force features optional support for Olanov's Added Detectives. Instead of normal LSPD officers Olanov's Detectives will respond in unmarked Cruisers.
Starting at two stars, both police departments will start to deploy roadblocks, using Police Cruisers and Police Buffalos in Los Santos and Sheriff Cruisers alongside Grangers in the countryside. At wanted level four and five, the LSPD will also deploy Police Transporters and Police Interceptors, while the LSSD rarely starts to deploy Park Grangers alongside Sheriff Cruisers and Grangers.
Starting at wanted level three, the ground units will be backed up by air support units.
At three stars, one Police Maverick with one NOOSE agent on each side will spawn.
At four stars, two Police Mavericks will be dispatched. The crew of one of them has the ability to rappel down.
At five stars, one Police Maverick and one Annihilator will be dispatched, both of them will drop four NOOSE agents.
Starting at wanted level four, NOOSE units will start to set up roadblocks using Riot Vans, FIB Grangers, FIB Buffalos and Unmarked Cruisers. Some of them will feature spike strips.
Police Predators respond at three stars or higher.
During all wanted levels: LSPD Officers - 75% Male, 25% Female /
LSSD Deputies - 80% Male, 20% Female
Planned or Upcoming Features:
- optional feature: NOOSE agents responding in FIB Grangers
- optional feature: FIB Agents responding
- optional feature: support for IVPack
- optional feature: support for the NOOSE Patriotism & Immigration Authority Pack by Unmutual & Custo
[SCRIPT] ... that alters the ped behavior after an accident
I always hated how GTA drivers are behaving after accidents - I've got a few ideas - I don't know - maybe someone wants to take a look?
First of all, would be awesome to have a script stopping those drivers from dying behind the wheel after a little rear-end collision...
Also, if these stupid peds survived those accidents they're just continue driving like nothing happens - no matter if their car is completely fucked up or their front-seat passenger died in the accident...
Watch Dogs did this pretty well - people turned their hazards on and just waited - or stepped out of their vehicles to take a look at the damage.
These few features would actually be pretty damn awesome - some other features like EMS arriving on the scene, people are entering taxis if their cars are completely wrecked up and so on would also be cool just to name a few things that also could be implemented - anyway, if anyone manages to create this kind of Watch Dogs styled script ...
RE: [Script] News Helicopter script like GTA SA
Tried the last hour to get it to work, but whatever I did, it either resulted in a game crash or the chopper simply didn't spawn.
First thing I tried:
Setting up a new spawn group for the chopper occupied with one ped,
dispatch type was PoliceHelicopter, similar to the Polmav
Game crashed on loading screen.
Same as before, but the dispatch type I set now was SwatHelicopter, similar to the Annihilator
(Applies at least to my Police Force mod and most other dispatch.meta mods, not sure if the Annihilator also responds with vanilla dispatch.meta...)
Game crashes after a few minutes of playing, <i>probably</i> while the game tried to spawn the Weazel Frogger, but that's just my guess...
Similar to my 1st try, but now occupied with three peds
(That's default wanted level 3 polmav spawning)
No crash, but the chopper didn't spawn nevertheless.
I don't know what else to try
RE: [Script] News Helicopter script like GTA SA
Definitely possible through dispatch.meta.
You can set the helicopter model, the amount of peds inside the helicopter and the model of the peds.
So yeah, giving the helicopter the value "1" would result in having it occupied with one pilot only so you won't have NOOSE agents shooting from the sides.
I'll give it a try the next days - if not today.
Does anyone know a ped model that would fit in as a pilot?