I prepare all my motors to do something perfect with my vision and there is really lot of things I dont understand in handling.meta.
(sorry for my english and if I ask in French nobody answers i'll try to be clear)
First, handlig.meta placed in mods/update/update.rpf is ok, to modify all motors ?
I have a car "without handbrake", there is a value in handling.meta which is <fHandBrakeForce value="0.800000" /> and on this car handbrake is a real joke (it does not work ... it works like bad brake), for another car I have exactly the same value and, as usual on GTA arcade handling, handbrake permits any car to do 180 degrees very easily (and thats what I want). So I'm sure there is another value that influences handbrake_force, what is this value ?
Can anybody clearly explain me <fInitialDragCoeff value="8.200000" /> and <fInitialDriveForce value="0.440000" /> ?
This one too <fLowSpeedTractionLossMult value="1.000000" />
And, please, can u give me an example, if I use an aberrant value one way or the other. For example, <fSteeringLock value="43.000000" />, high value good for low speed and great maniability, low value is good for high speed and autoban. (I ever try aberrant value but I'm not sure of conclusion)
Last question do you simply have a website which could explain all this. There is a French mod but it's really not precise.
Optional question: If I give to police great motors, are they more agresive ? (I know answer is no but I'd like you confirm this).
Thank you very much for your time.
I'm not a professional modder.
I only would like have all the cars I like with a motor as I imagine it.
Thank you very much for car creators (but let me do handling ... if I success to understand it better)