@Reyser I would like to make hyperlinks without getting errors. The question mark is just an additional error. I can't make hyperlinks at all is what I'm trying to say (sometimes it works but with errors). And hyperlinks itself is just one of the reasons errors are displayed when writing the description.
Posts made by R3QQ
-
RE: Suddenly unable to edit the description of my modsposted in Site-Related Questions & Feedback
-
RE: Suddenly unable to edit the description of my modsposted in Site-Related Questions & Feedback
@Reyser Thanks for the reply.
I would like to make hyperlinks. My old hyperlinks now generates errors.
For example, is there a way to rewrite the hyperlinks so that there won't be
error messages?
(Youtube uses "?" in their format, as in "watch?v=9YZSIQ--UPU").I'm sometimes able to save and have it displayed correctly after doing the method I described above.
Just the URL isn't enough in the description to create hyperlinks.A few years ago I had no issues with the site whatsoever. It really was a joy to use.
Thanks.
-
RE: Suddenly unable to edit the description of my modsposted in Site-Related Questions & Feedback
So I think I've found a solution. You can copy your description to a temporary text file on your computer and then basically remove all the text on your mod page until it's possible to save. You can then just go into edit mode again and paste the original description and now it will let you save! Will test this on all my mods today.
There're still error messages but now it seems possible to just ignore them and save.
EDIT: It works for some but not for all my mods.
-
RE: Open All Interiors mod no longer worksposted in General Modding Discussion
Is .asi mods "stops working" even a thing? Has Rockstar ever changed the natives so that it breaks .asi mods? It's all about conflicts with other mods etc. That's at least my experience.
-
Suddenly unable to edit the description of my modsposted in Site-Related Questions & Feedback
Hey,
I haven't changed my mod descriptions for about 2 years. I now get errors like these:
"Invalid character in description: [ + ] at: 490
This can cause issues with uploading.""Suspicious form input detected, please only use text and the allowed HTML characters."
Suddenly I'm able to add and remove tags (maybe only client side).
https://pasteboard.co/J64r4T4.pngProblem is that I try to change the description and remove "invalid characters" but when I'm not even allowed to have "_" and "?" I thought I should ask here if it's really supposed to be this way?
Thanks.
-
RE: How can I make a ped follow me ?posted in General Modding Discussion
Haven't got the code in front of me but from what I recall it's called companion. The highest level of friendship.
-
RE: Gangs can call reinforcements MOD IDEA!posted in Requests
It's a very interesting concept and sounds fun. Your actions having different kinds of consequences. Attacking the wrong gang leads to start of a hard to win war with new enemy peds spawning.
It would make gameplay feel more dynamic and realistic. I haven't checked all "war mods" and don't know if this exists already. But if I ever get to work on such mod again, I will for sure consider incorporate this idea into it. -
RE: Loading into Prologue with modsposted in General Modding Discussion
I guess you've already considered using ultimate-100-perfect-game-save-flava0ne or a starter game save, just after the prologue
-
RE: What is the easier/better script language and program for NATIVEUI mods/scripts?posted in General Modding Discussion
@GTA-Modding-Noob If you choose C#, you will have to update your mods after game updates to keep them working. But with C# you don't have to reinvent the wheel again aka you can use methods/functions made by others.
-
RE: How to change characters in Family-Friendly Free Roaming mod?posted in General Modding Discussion
Far down in the description on the mod page there's some helpful information:
"How to make the game even less violent
-- Michael is slightly better than Franklin. Change to him with a trainers skin changer (the native trainer works). You can also switch by holding down the Alt key (from 2.5 this mod needs to be deactivated in order to show the character wheel). Do not play as Trevor if you want to avoid disturbing content."
Trevor got for example disturbing cut-scenes (however there is a setting called "stop_cutscenes") and rampage missions. I just tried a rampage mission and the only thing happening is the screen effect, since all peds are made friendly and weapons are removed. I haven't worked on getting Trevor family friendly hence I don't know what it's like playing as him with FFFR. Do it at your own risk.
You can go ahead an install any skin, vehicle, map etc. you like. Actually any mod where you don't need to kill anyone, basically.
-
RE: No blood at all. Please!posted in Requests
@Shorta Show me a family friendly game with the same or better graphics and physics as GTAV, in which you can roam freely and explore a huge map (and even get more maps with mods) with vehicles like cars, bikes, planes etc and do activities like golf, darts, arm wrestling, bowling, tennis, yoga. Or go skydiving, scuba diving, try to obeying the traffic rules, do taxi missions, get a haircut, do air races, bike races, land races and even water races.
More requirements: do the equivalent to what for example these mods let you do: JobsV [.NET], Trucking Missions, Animal Ark Shelter, Vehicle Remote Central Locking, Single Player Apartment, Super Yacht, Working Restaurants, Travel to North Yankton, Nice Fly, Los Santos Airlines, Premium Deluxe Motorsport Car Dealership.
I don't know about any other family friendly game capable to anything close to what GTAV offers (with the family friendly mod installed of course). Certainly not minecraft. But if you know of any, please share.
However what OP wants is to keep the ragdoll animations but remove the blood particles. For this you need to modify game files.
-
RE: No blood at all. Please!posted in Requests
There are quite a few who wants this feature. I know because I've got many requests. I'm only into into scripting though. But I did look into it briefly once but only found some of the textures which needs to be turned transparent .
-
RE: Mod Ideas?posted in Requests
@Shaezbreizh That's hilarious. Are you sure that doesn't exist already, like in a trainer for example menyoo? You would only need a few lines of code for this.
Edit: Not so sure anymore. A quick search only gave me void SET_PLAYER_MODEL(Player player, Hash model) but no corresponding native in the ped namespace.
-
RE: Script for more pedsposted in Requests
Maybe a simple script which just teleports far away peds closer to the player? I think they will keep their AI tasks.
-
RE: Are PC Single-Player Mods Allowed? From newswireposted in General Modding Discussion
@Reyser So, openIV might come back then. Maybe with more restrictions though.
-
[PLAYER] Jeremy Clarksonposted in Requests
Having Jeremy walking about, talking about cars, would be awesome.

-
How to get the value of a cash drop pickup?posted in General Modding Discussion
I'm wondering if anyone knows how to get the number of dollars a cash drop pickup contains?
Long version of the issue:
This is only a real issue when playing with model skins other than the player skins. Switching to another skin seems to permanently (during the session) disable cash pickups from adding money to the player. The cash is still picked up, the sound is playing but no money is added. Native scripts doesn't seem to handle the player as a player anymore in different ways after switching skins, even if the skin is changed back to a player skin.Now, what I'm looking for is way to get the money amount. I guess a way to get a cash pickup can be to get all pickups, filter by comparing ENTITY::GET_ENTITY_MODEL and the cash model hash. Maybe _IS_PICKUP_WITHIN_RADIUS and ENTITY::IS_ENTITY_TOUCHING_ENTITY or ENTITY::IS_ENTITY_TOUCHING_MODEL can be used to detect if close (if they are not removed by a native script before touching).
If a cash drop is found, how do I get the value of it?
-
Page view count and other statisticsposted in Site-Related Questions & Feedback
It would be interesting to know the view count on mod pages. If nothing is stored from before, the info could be something like: "Number of unique views since date".
It would also be nice with a "number of downloads since last update", since the number of downloads increases even if a user downloaded a previous version of it. People who are updating a lot will get more downloads than others since old users are counted again. This can be a bit confusing when trying to figure out if something is popular.
Also, while I'm at it, a nice feature would be information about where people are downloading from, what country.
-
RE: [MISC] Help to know the name of a modposted in Requests
@Akila_Reigns You can customize the level of violence in FFFR, from none and up. No violence by default though.