@HeySlickThatsMe Just few research about formats and getting geometries, more veteran guys are working on this looking for WD games plenty moddable, let's to see what happens.
A eternal dreamer, a entusiast who learn 3D by himself and passionate about comics, anime and Sci-Fi movies.
What am I doing in GTA5 Mods?
I was a soldier for years in the army of my country, but my passion for video games is stronger than military life and now, I develope videogames and here I want to create contents purely imbued in creativity, innovation and amazing gameplay experiences.
CURRENT PROJECTS WIP: PRIVATE MOD
Feel free to request your mod, I'm always looking for mod sponsors
SOME PROJECTS WITH OTHER MODDERS
GREEN GOBLIN MOD for GTA V by JulioNIB https://www.youtube.com/watch?v=VSChRb22oKI&t=70s
(Creation of the Green Goblin 2002 and the Glider 2014 from scratch. The 2014 goblin was remodeled to look near to the movie).
GHOST RIDER MOD for GTA V by JulioNIB https://www.youtube.com/watch?v=-wza_nbBDOQ
(Helped in the creation of the motorcycle and the burning chain)
IRONMAN-HULKBUSTER MOD for GTA V by JulioNIB https://www.youtube.com/watch?v=HnKi4geEh1w&t=1s
(Optimization of MarkIII and HulkBuster armors)
COD SENTRY GUNS MOD for GTA IV by JulioNIB https://www.youtube.com/watch?v=cWBHz3LltSE
(Extraction of sentry guns, optimization and convertion of all to GTA IV)
Other mods created for GTA IV
Posts made by Rarefacer
RE: Arcadius Office Garage to SP [W.I.P]
@Krlos_Rokr Use vanilla cars, the game can't load the normal GTA V map and these vehicles without optimization at same time (people without CG rendering knowledge abuses of Rage game engine and uses heavy polycount, 4K textures, dozens of materials per vehicle and no proper LODs models). At least 16 GB in RAM and 6 GB in VRAM can handle unoptimized vehicles in quantity without issues.
Option: Create the garage far away of main LS city to get more memory avaible.
RE: How do the hairs work?
@Katzenjammer Rage engine is a piece of art in rendering and system resources efficient management and Unreal is a piece of nice graphics but killing system resources with exaggerated number of rendered layers. About GTA V hair shader, not uses a double face, is a sublayers generated from textures with normal tilled textures and anisotropic filtering applied and following normals in the hair mesh. Also, Rage engine uses colors in specular maps to render material types over each color, you can proof this looking all peds specular maps (for hair exists some green colors to assing hair shader). In Unreal could be a parallax layered shader with specular and normal anisotropic filter.
GTA V handles 0 and 255 alpha values in hair textures only, so for Unreal you need to use a transparency shader or a cutout shader with pretty hard antialiasing to look nice and if you not find a parallax layered hair shader, you can edit the hair mesh cloning it and reducing a bit its scale to emulate layered hair like in GTA V.