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Rarefacer
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MODS FOR YOUTUBERS, WEBMASTERS AND PERSONALIZED STUFF FOR ENTUSIAST PEOPLE
Feel free to request your mod, we're always looking for mod sponsors
We're eternal dreamers, entusiast people who learn something new about 3D each day and passionate group about comics, anime and Sci-Fi.
What we are doing in GTA5 Mods?
We develope videogames as hobby and here we want to create contents purely imbued in creativity, innovation and fresh gameplay experiences.
CURRENT PROJECTS WIP: PRIVATE MOD
SOME PROJECTS WITH OTHER MODDERS
GREEN GOBLIN MOD for GTA V by JulioNIB https://www.youtube.com/watch?v=VSChRb22oKI&t=70s
(Creation of the Green Goblin 2002 and the Glider 2014 from scratch. The 2014 goblin was remodeled to look near to the movie).
GHOST RIDER MOD for GTA V by JulioNIB https://www.youtube.com/watch?v=-wza_nbBDOQ
(Helped in the creation of the motorcycle and the burning chain)
IRONMAN-HULKBUSTER MOD for GTA V by JulioNIB https://www.youtube.com/watch?v=HnKi4geEh1w&t=1s
(Optimization of MarkIII and HulkBuster armors)
COD SENTRY GUNS MOD for GTA IV by JulioNIB https://www.youtube.com/watch?v=cWBHz3LltSE
(Extraction of sentry guns, optimization and convertion of all to GTA IV)
Other mods created for GTA IV
http://www.gtagaming.com/downloads/author/Rarefacer
Posts made by Rarefacer
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RE: Franklin's Vinewood Hills House 4K / Custom Props (WIP)posted in Releases & Works in Progress
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RE: [GIMS Evo] [3ds Max] How to make a custom ped!posted in Tutorials
@GTA-Elit read import/export FAQ, there is your answer and lots of useful tips in the forum: GIMS Evo official support forum
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RE: Gta5mods dead?posted in General Modding Discussion
@dionys19 GTA games only are difficult if we didn't mods for them before. If yes, we learned the essentials and an intuitive way to continue modding in the next GTA game.
Peds rigging continues at same difficulty (just is important the polycount and level complexity in shape to know the difficulty), shaders knowledge is new requirement for GTAV to put proper materials look (like traditional gray specular map not works like in the big percentage of other games, in GTA V materials are layered shaders by colors stored in specular maps), but can be learned researching vanilla peds values and textures patterns, same happens with ymt ped metadata. Vertex colors and LODs knowledge is essential for any model in any game, but LODs can be ignored as you want.
Vehicles rigging is more easy than GTA IV, not requires too much submeshes, values and components in hierarchy, the game engine can recognize vehicle properties and fill empty values automatically. Materials keeps traditional required skills and just flags knowledge can be a issue but researching in vanilla files can be acquired, same way for vertex colors for burn FX and deformable zones. Metadata edit can be tangled up for those who do not have patience or not understand well the vehicle's behavior in game, but can be learned taking note and doing tests without major difficulty. The tool knowledge is essential and Zmodeler keeps its confusing UI, but nothing impossible to learn about how to use it looking tutorials.
Map modding in GTA V can be more complex than before, with features like the layered materials used by vertex colors painting, there is required shaders knowledge or patience doing tests to get results and apply own settings. Just the tools not are plenty optimized and with all game map features working like in GTA IV or San Andreas, but actually are near to reach that goal.
Props and weapons continues in same difficulty, just the new material shaders can be difficult but can be learned researching vanilla models.
GTA San Andreas is a simple game engine, wihout major complexity in shaders and file settings and could be favorite for it by modding community.
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RE: Gta5mods dead?posted in General Modding Discussion
The answer is simple: the community keeps creating mods, but the number of mods never seen before is very small. Poor innovation = less interest.
In tastes, GTA V is like a sandbox favorite to emulate real stuff (vehicles, weapons, ambient enhancements, clothes, props, etc), but that ends in a boring experience when always appears models from other games, models from real stuff and a ordinary city.
Is like a member said years ago: "Modding is boring when your game gets the behavior of your real life".Personally, I think GTA V has a huge potential for modifications and gameplay (mainly limited by graphics FX not so easy to create new and unavaible custom animations), but people interested in explore this potential are just few and others pretty skilled abandoned the community. GTA IV has more customization level but there, happened the same thing, people interested in innovation were very few. The exception is GTA San Andreas, there creative people are a lot and innovation is maintained at a high level, that happens because the game has more interests range than just thug life or war or luxury tastes.
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RE: Need help to finish the new car modelposted in General Modding Discussion
@imBIMMER Collisions for vehicles interiors and ped interaction not are difficult if you know/researched about flags properties (related info in Zmodeler forums, but sure you saw all this as you said, like the usage of Mass, Rot, and other collision and dummy flags), but if not, use common sense and clone the interior ground cube and put it as door's collision and make fit its shape. To move only pivots, make click in Move tool submenu (that small square in a corner) and be sure is only marked "Move Axes Only". (All tutorials about Zmodeler tools usage are in Zmodeler YouTube channel ).
PS: Sarcasm is not welcome, I have enought years as GTA V modder and I said a solid suggestion, updated tools are elemental for modding and in vehicles, is essential for accurate vehicle components behavior.
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RE: Need help to finish the new car modelposted in General Modding Discussion
@imBIMMER As suggestion, use a licensed and udpated Zmodeler3, your version is old and collisions are buggy, latest versios have fixes and new features..
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RE: [Livery] What are the manufacturers?posted in Requests
@eduardocampos992 not sure but looks like other Meguiars logo style or Megalap's or Megamak's, somehing like that:

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RE: Installed Natural Vision 2.2 but still cartoonyposted in Installation Help & Troubleshooting
@mmbepari Check background processes and close unnecessary tasks. I use GTX 1060 6GB with ~55 FPS in Los Santos and ~70 FPS out of city, every in max settings and 1080p resolution using Natural Vision and Clear n clean personal mix, no ENB and Sweet FX.
Take care about external graphics mods like ENB Series or Sweet FX, they requires extra CPU and GPU system resources and can cost around 5 to 20 FPS accord to population in area and settings level.
Script mods consumes extra system resources, specially NPC war tasks, and really no matter the mod type, always costs a bit in performance each one.
GTA V is mainly a CPU game and can take over 6 GB in RAM with mods and ~3 GB in VRAM, so always is recommended a good multithread processor to not affect the GPU with bottlenecks and the best RAM value possible to avoid loading from disc too much. A SSD can helps a lot, improve the performance like a 20% when GTAV is installed in one.