Hi.
I want to use mapeditor in a building which require IPL loading and prop enabling (Smuggler's Run Hangar). So i create a little .cs script but it doesn't work, nothing spawn.
If someone can help me please, thanks
using GTA;
using GTA.Native;
using GTA.Math;
using System;
using System.Windows.Forms;
using System.Collections.Generic;
using System.IO;
using System.Drawing;
using System.Media;
public class Mapping : Script
{
public Mapping()
{
Function.Call(Hash.REQUEST_IPL, "sm_smugdlc_interior_placement_interior_0_smugdlc_int_01_milo_");
Function.Call(Hash.LOAD_INTERIOR, 260353);
Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_lighting_hangar_a");
Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_tint_shell");
Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_bedroom_tint");
Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_crane_tint");
Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_modarea");
Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_lighting_tint_props");
Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_floor_1");
Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_floor_decal_9");
Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_bedroom_modern");
Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_office_modern");
Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_bedroom_blinds_open");
Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_lighting_wall_tint01");
}
}