Update #2
Vehicle being tested in game,


More images here!
https://imgur.com/gallery/kOwsnzd
Update #2
Vehicle being tested in game,


More images here!
https://imgur.com/gallery/kOwsnzd
This is frigging awesome!!!
Update #1: The model has been finally been exported to Zmodeler and applying of GTA materials has been completed too!.
Now, All the specific dummies, Hierarchy management, COL's is yet to be done and Hopefully the early access will be out next week.



Most of the Normals of the textures are Created by me. and some of the textures/normals are also created by me. I would like to thank Awesome people of ZR2zone forms for helping me out & textures.com for their great texture library.
Early Access:
If you want to get the Early Access/Beta of this vehicle which will be released this week to the Patreons
You can Support me on Patreon. Also you will be provided with latest updates and more upcoming stuff!
So I have been working on a 17' Colorado, it's a fun project I have been thinking off since my last mod, so I have finally started working on it, the model has been optimised for the game which is also known as Unsubdivided some of the not necessary parts with the help of blender.
The texturing is completely done also materialising some of the parts has also been completed soo it will be off to Zmodeler for conversion and hopefully I will be completing this in a few weeks, and out in public.
If you want to get the Early Access/Beta of this vehicle which will be released this week to the Patreons
You can Support me on Patreon. Also you will be provided with latest updates and more upcoming stuff!
Here are the Rendered pics.
(Rendered in Cycles 900 Samples)








Update Video, trailer Features.


Ignore the Game's Forrest Dust Effect in the pics.
I would like to present you this classy beauty fresh from Japan, I use to see them in my country where i used to live before (KSA), This Offroading beast it meant to be 2nd strongest vehicle compared with Toyota Tacoma 80's
Took lot of time, creating new textures/normals Assigning textures, i am 50% done. Model was extracted by Me From Forza. Full release will happen on this site next week.
Hopefully Early Access will be out by today or tomorrow :D
Early access will be provided to [Patreon Members Here]
Contact
For More Info Contact me on Discord MAMA MURPHY#8370



so i am working on this vehicle since 5 days ago and i am neatly done but, right now i cant figure out how to make doors/boot/bonnet.
i have added collisions COLs but still it does not work,
How ever the bumper_f and _r both have collisions and interact with the world where as doors/boot... etc do not.


UPDATE April 15:
I made a video on this mod
lemme know if you like it
April 14:
Before I talk about this I would like to tell you why I am doing this.
I have been searching for a great graphics mod but non of the mod satisfied my needs, they all lack one thing or the other like Less bloom, Ambient occlusion problem, shadows inaccurate in some weather, inaccurate colors etc. My main motive is to try to eliminate all the problems above, but most of them can not be possible due to ingames graphical limitations, I will try my best to make this mod as good looking as possible.
So I would like to present my ReDed Graphics Mod.









Let me know what you guys think of this.
Is there a Way/Mod to spawn enemies With or without weapons?
If you are installing script mods you need latest version of scripthookV.dll and some .asi plugins
Download this, and read the Description
Click here
If you wanna install Vehicles, Peds etc..
You need this software
Here
It will detect your game folder and by that you can install any vehicle mods or Peds
@LeeC2202 Yeah... Your Right!
This is How I install mods by using OpenIV
I don't use Mods folder which is created by the OpenIV it self and OpenIV.asi is not required if you don't install mods in the Mods folder just install it normally like for
example
(Grand Theft Auto V > update > update.rpf > common > data)
As you can see I haven't used the Mods Folder in my GTA directory
NOTE
MAKE SURE TO BACKUP!!!
@bobbidybob
For installing, vehicles or any model replacement mod, You need an OpenIV and then follow the instructions giving in the readme file of that mod
For installing a script mods, You need the following things in your game directory,
scripthookV, and some asiloader files
Google or Search on YouTube for more info
Note:
You will get ban if you use mods in GTA Online!,
@Dasonoto Glad your game is working again
@Dasonoto did you try changing the proxy library name to Reshade64 from dxgi?
I am about to release an update for my 2 mods
But currently WIP
Better Storm + wind updated to v1.1
*Optimised values
*Decreased object wind effect by 3% ( trying to fix bug, in the barber shop there is a small fan in the corner, Straps attached to the fan has glitches, stretches to big size And Wiggles, LOL)
*Rain drops size reduce by 0.3% (looks amazing)
Enhanced Vehicle Lights updated to v3.0 [FINAL]
*Increased Taillights by 5%
*Bugg/Glitches free version!
What I am trying to say is If you use an Older version of ENB with a newer version of Reshade the would crash, I had recently got the same problem like you, when I was about to use Awesomekills ENB, But now it's fixed
Btw I am not a pro into this sort of fixing ENB problem took me like nearly 1hr to figure it out and make this game work!
I am helping because I had encountered the same problem as you!
This happened to me once, when I tried to Mix up different version of reshade with Different version of ENB,
You can even try rename the reshade64.dll to dixg.dll see if that helps
NOTE: YOU CANT USE FPS OVERLAYS
While using a ENB or Reshade because there is some sort of Barrier type thingy between the ENB/Reshade injector and 3rd party FPS overlays like, steam, fraps etc.