@DroidD Do you have this problem in all the weathers? Can you test? Thanks
Posts made by Razed
RE: change the wind levels
@Reacon Go to "mods/update/update.rpf/common/data/levels/gta5" and edit "weather.xml"
Look for a variable called "Fog value=" underneath each weather. There should be a bunch of them.
Change each one to have 0.0000 as the value and import the edited file back into your game.
Improving mod visibility in categories
One of the issues that has plagued 5Mods from the start is how some mods go unnoticed while others are constantly seen. I know the staff has tried to improve this by adding related mods to the sidebar but let's take it one step further.
Without naming names, let's just say there are some authors that constantly update their mod every other day with minor changes. It's likely that some of them do this to push their mod all the way to the top of their mods specific category. In return they get more downloads due to their mod being visible all the time. They know this.
For users, this can be annoying when looking for fresh mods. We can obviously sort by latest uploads but perhaps there is a better solution?
My suggestion is make it so the first mod update in a 7-day period will bump the mod position to the top of the category (under Latest Versions) but any other updates within that 7-day period will not bump the mod position. This will then reset the following week.
In return we will see freshly updated mods and freshly uploaded mods on the top of each category at the same time. It also gives more room for smaller mod authors to have their work noticed. People who constantly update their mod with minor changes will probably start to update less often, resulting in bigger / more useful updates once or twice per week (as opposed to everyday).
Please note that while this is just a rough idea, it can definitely be molded into something better with more thought. I hope you guys consider using a similar idea to improve mod visibility in the near future.
RE: [WIP] SwitchV
@winject Cool!! Really like it!
I don't know why but I have the feeling of that I was able to do such switching on another game (without mods), but I don't remember witch
Driver San Francisco
Skip to 1:10
@winject You should add ped vehicle swapping too.