Hey! Any way to get some descriptions for the CBoatHandlingData? I'm trying to make an amphibious vehicle and it gets kindof annoying having to re-start over and over just to fine tune it to float how i want!
EDIT: I think i should actually elaborate a bit as to what's happening. It turns fine in the water while moving backwards, but if i move forwards it won't turn at all. I don't expect it to turn much, as i want it to be at least semi-realistic for a vehicle that isn't actually truly designed to be amphibious. I want to give the impression that it's just the sheer size of the tires that are suspending the vehicle out of the water. It is also SUPER bouncy in the water, as if it's attached to a bungee cord. Some of the bouncyness is cool, but it's a little overkill right now. Also, I can turn the steering angle up (unrelated to boat handling data) and it actually turns fine while moving forwards, But i actually need to REDUCE the steering angle because if i don't, with the vehicle i'm making, the tires will collide. I just don't understand how it steers EXACTLY how i want it to while it's moving backwards, but if i move forward there is nearly 0 steering input.