Here is a link to dekurwinator's discord. https://discord.gg/bwsyuP9n
thanks, if i see that before it would save me some time but whatever, i didnt see your massage but i figured it out by my self
i will explain you guys what i figured out quickly.. (and in case i will forget it my self, its kinda reminder for my self)
first LODS/HD LODS work together, if you edited your .ymap and added/removed <items> then your LODS will break!
explanation of terms of .ymap for lods
<flags value> = its the flags of the models that you are going to use, try to not use 0, copy the numbers that already exists in your ymap/other ymap files for example "1572872"(basically it tells the game if its a physics model or something, check in codewalker theres a full list of them)
<parentIndex value> = it tells the game what LOD model to tie to what HD model, i mean what LOD model will be replaced by the HD model when you get closer to it. now on the LOD .ymap file it must be "<parentIndex value="-1"/>" for all <items>.
on HD .ymap you must count indexes, it means you start counting <items> from top to bottom in LOD .ymap when the first <item> is index number 0 and the second <item> is index number 1 and the next <item> will be number 2 and 3 and so on..
you just need to count <items> from LOD .ymap to <parentIndex value> in HD .ymap
it might be alittle bit of a problem if LOD models and HD models names arent similar (use openiv to view models if you not sure!)
<lodDist value> = in both HD/LOD it controls the distance you see models from(ex if you set it to 500 then if you get closer than 500 you will see the model)
<childLodDist value> = in HD .ymap you must set it to 0 in all <items>, in LOD .ymap you must set it to your <lodDist value> from HD .ymap (it makes the game know when the LOD disappears and when to replace it by the HD model)
edit: dont forget to make sure <numChildren value> is set to 1 in LOD .ymap
another edit: make sure to set <flags value> and <contentFlags> same as i did at the top of the file (in HD .ymap set it to <contentFlags value="1"/>)