Best posts made by ReNNie
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RE: WTH is going on?posted in Installation Help & Troubleshooting
Take out your scripts (rename the folder) and disable add-on dlcpacks temporarily from dlclist.xml.
Does it run then?
Either a script is crashing the game or you're running more add-on's then v1.42 can facilitate perhaps
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RE: Exporting texture files from OpenIVposted in General Modding Discussion
I'm guessing it uses the generic windshield from the vehshare.ytd inside x64e.rpf
If you take that texture, edit a sticker in it, and add that texture file (keeping the orginal name) inside the v242.ytd, it could work? -
RE: Full High Quality Screensposted in General Modding Discussion
Stand on a ladder and keep a stiff upper lip
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RE: 1970 Dodge Challenger R/T Hemi [W.I.P]posted in Releases & Works in Progress
Awesome stuff, the hood is painted too! So double hoods like in the mus65?
With the drag wheelie bar you could add a linkedmodel with the chute from the nova drag version?
So they both come on when the wheelie bar is added
In fact, when the wheelie bar is added in tuning, maybe make it so via linkedmodels the chute, drag wing, and cage1 (the black one) come on? In another instance we can make it that it spawns without the linkedmodels ofc -
RE: [PLAYER] Can someone make these beautiful girls? (i got the model, you can see it)posted in Requests
correct I think ac.amir is out again, too bad both peds were pristine
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RE: why are weapons not addons?posted in General Modding Discussion
it's not that perse, creating a dlcpack with several machineguns in itself isn't the hurdle
v1.26 can hold 4 to 5 extra weapon models in total before it crashes the game on load, no matter what extra edits in gameconfig you make, see my previous posts on this, like here
v1.36 and above crash even on the first added weaponcome to think of it, I have to reexamine it some more after these pointers via discord by @Unknown-Modder
You must be doing something wrong There is no limit besides the archetype limit (RAGE allows up to 65535 archetypes) The game always allocates MaxExtraWeaponModelInfos * sizeof(CWeaponModelInfo) bytes of memory Make sure to increase that number + the drawable store if it doesnt work and check your DLC pack//edit: tried it just now on v1.41 with my AK dlcpack which holds 5 extra models (and works on v1.26)
On v1.41 with dilipatated's gameconfig I've increased:
- Cweapon poolsize from 1024 to 2048
- MaxWeaponModelInfos from 115 to 600 (it was on 350 in my working gameconfig)
- MaxExtraWeaponModelInfos from 340 to 600 (it is on 400 in my working gameconfig)
- Drawable store from 64200 to 72800 (and values in between)
it just keeps crashing no matter what ...
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RE: [MAP][WIP] Real California Architectureposted in Releases & Works in Progress
You should model him a brain
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RE: Character changingposted in General Modding Discussion
No clue if Character Swap by Unknown can facilitate that. Try it?
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RE: Steering Wheel on the right Vehicle Side. What can I do that the Player enter the Car trough the right Door?posted in General Modding Discussion
@TheRemy
das dachte ich mir dochhahaha you'll probably get it from here if not, report back
I have a 'mazda' dlcpack with this vehiclelayouts.meta in the ai folder.
I've set that dlc to order value=30 so it loads pretty much as the first extra one after the ones from R* and before other dlcpacks from me like 'jaguar' etc.
That way this LAYOUT_LOW_RHD can also be used by other dlcpacks without the need of having that meta file included in those dlc's -
RE: Steering Wheel on the right Vehicle Side. What can I do that the Player enter the Car trough the right Door?posted in General Modding Discussion
@TheRemy look at Vsoreny's RX 7. It has a vehicleslayout.meta with a LAYOUT_LOW_RHD you can use
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RE: Dlc added vehicle soundsposted in General Modding Discussion
So you added a HURACAN soundfile and inputted the referral in vehicles.meta to it?
Interesting stuff?! -
RE: CJ Addon PED ?posted in General Modding Discussion
@Trevor777 How so?
I've turned CJ into a standalone Add-on ped from that mod yesterday and took some extra Franklin clothes with it. About 20 minutes work total.
Just sad the heads don't go together with tanktops.
But the oversized shirts and blouses look better on him anyway. -
RE: Textures of clothes (from the original game).posted in Requests
x64v.rpf\models\cdimages...
for Franklin (player_one), Trevor (player_two) and Michael (player_three) look in streamedpeds_players.rpf -
RE: .NET Framework.posted in Installation Help & Troubleshooting
Please post your logs via pastebin. Maybe someone else can make meat out of it.
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RE: Golden Gate Bridge from Watch Dogs 2 in GTA Vposted in Requests
Yarrrrrrr! I want this to connect Ambush Canyon and RDD to SA mainland @ryanm2711 @Derpy-Canadian
