@Neophyte-Industries Wow, what a surprise, looks so fucking great (as always with all your mods ;D), keep it up and thanks to share the progress here
Best posts made by Reyser
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RE: [VEHICLE][RELEASED] 69`Dodge Charger [HEMI] Racing Mopar Editon [THE CREW]posted in Releases & Works in Progress
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
@DarthPungz Np, glad to see it works and thanks for good words
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
@DarthPungz Thanks
Did you put the handling lines for it? Most of the times a vehicle/plane doesn't run is because the game does not find the "handling.meta" lines assigned to it.
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RE: any update on scripthook?posted in General Modding Discussion
So... you're asking for ScriptHookV updates at the same Forums section where we have a pinned thread for information and discussion about it...
Next time, open your eyes and you'll be able to see:
---------------> THIS <---------------
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RE: [VEHICLE] [WIP] 1981-1990 Chevrolet B-Body Police Sedansposted in Releases & Works in Progress
@FrankLin-GTAV-Boss This is not a requests thread.
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RE: [Information/Discussion] ScriptHookV & OpenIV Updatesposted in General Modding Discussion
- 28 March 2018 -> ScriptHookV updated to 1.0.1365.1 game version.
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RE: Can't spawn car as carposted in General Modding Discussion
@meimeiriver I doubt I'll be helpful here, I always use the same anim folder since 2016 for any kind of vehicle (cars, helis, bikes, etc) and everything works well. Anyway, some things to take in count:
1.- Is the "Havok" an original game vehicle? If yes, are you trying to put it on a new DLC/Add-On or on a modded one?
2.- Is the Havok working fine on your game without removing the other cars files? If yes, probably when removing the other cars files you're deleting something important and used by the Havok. The game probably tries to find a shared information between both vehicles, but can't find it because the main one doesn't exists anymore.
3.- Are you 100% sure that everything is correct and you didn't miss anything? I doubt it. Sometimes I'm sure that I did something correctly and I didn't. If it happens to me when I control what I do in every moment, It can happen to you too. -
RE: [VEHICLE][RELEASED]Toyota Camry 2016posted in Releases & Works in Progress
@AlexHIT Looks great, thanks to share progress!!
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RE: GTA 5 textures pop-in, wierd...posted in Installation Help & Troubleshooting
@xRedLikeSnow Then this was your problem, like mine. Just don't use it and try all you had before, you'll see that texture won't disappear. It's a shame because textures looks great, but meh, I prefer a stable GTA.
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
@womb_raider Afaik the mod you're trying to put as Add-On in your game contains 2 vehicles with a lot of tuning parts and both are the same but with a different body kit.
With the information you've provided, I just can tell you to check every .meta file of your Add-On. If you have renamed the tuning parts, you'll have to rename them on the carcols.meta file too, otherwise probably that's why your game crashes with it.
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RE: Requestposted in Requests
McLaren 675LT isn't published on GTA5-Mods because is not finished, but you can find a BETA download link on the "le__AK" youtube channel.
Lamborghini Countach already made and available on this site.
I don't remember if some more cars are already here, but you can try searching them on this site (no on Forum).
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RE: Change Profile-Pic like on the Siteposted in Site-Related Questions & Feedback
@Scary-Christmas-Team Stop tagging us. Only administrators can change the profile pic, tagging Moderators is useless.
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
@Siggz21 @Divine
If the cars are tunable but you can't add tuning to them in-game, is a modkit ID problem. First of all you guys need a legal version of the game with the latest game update installed. This will prevent the modkit ID's not working issue, since Rockstar Games increased the limit a lot in this last update (Doomsday).
If you don't have the Doomsday update, you'll probably have to deal with the modkit ID problem and try changing it until you find one working, between 0 and 255 values.
If the modkit ID's are 0, means that are using the generic tuning options, which means that there won't be bumpers, fenders, or any other customizable parts.
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RE: [Information/Discussion] ScriptHookV & OpenIV Updatesposted in General Modding Discussion
18 Dec 2017
-> ScriptHookV updated to 1.0.1290.1 game version.
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RE: Welcome to the GTA5-Mods.com community forums!posted in Announcements
@rappo We can use this method as it works here in Forums but for comments section in 5Mods website?
If no, this is an idea
PD: Don't forget to update
translation, it wasn't at 100% before I did it.
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RE: [VEHICLE] [RELEASED] 2008 Ford F350 Superdutyposted in Releases & Works in Progress
Looks great, good job
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
@jWILL253
Yeah, always use the custom DLC route, is the best one and I'm constantly using it for my own installed vehicle mods. Works perfect if you keep patience and do things right.If you wait until a new SHV update comes, with the new game update you'll be able avoid an annoying issue: The ID's limitation.
It's now extended from 255 to 65535, Unknown Modder confirmed it. If you were facing an IDs problem it'll disappear, at least until you reach 32767 tuning kits in-game.
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RE: How to use?posted in Installation Help & Troubleshooting
@Darth_Immaginus You need:
- Notepad++ or other text editor program.
- OpenIV program to install most of the mods, like vehicles, weapons, sounds, textures, etc.
- A bit of knowledge of how to install mods correctly to the game (Not hard, but you'll take some time until you won't do mistakes).
You can search for tutorials on this Forums, also in GTAForums and Google, our God
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RE: OpenIV Crash (HELP)posted in Installation Help & Troubleshooting
@Trevor777 We can't offer support to someone that has not bought the game, basically for the next:
1.- Anyone can think we support piracy and this is bad for the site and for us.
2.- Anyone can have problems that doesn't happen with a legal version of the game, so we can't help anyway if we would want.
3.- If you've enjoyed the game, at least you can buy it to support the developers and let them to continue creating future GTA's or any other of their greatest games.
4.- The legal version has many features that can't work on older/pirated ones, and that happens too with most of the mods released on this website.There are still more reasonable grounds, but I've mentioned the most important ones. We won't offer any kind of help to pirate version users, and also talking about piracy can get the user a ban.