@Al3x_M3rc3r That info is mentioned in the tutorial.
Posts made by Reyser
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
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RE: Please stop online jobs commentsposted in Site-Related Questions & Feedback
@IAmJFry That's actually a good idea but I'm not sure if can be implemented. Will ask to the devs and get back to you if I get a reply soon, thanks.
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RE: Please stop online jobs commentsposted in Site-Related Questions & Feedback
@DeNNy_TeRr There's nothing we can do other than letting users to report such comments and us removing them as soon as possible, sorry.
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RE: [Information/Discussion] ScriptHookV & OpenIV Updatesposted in General Modding Discussion
12 Sept 2020-> ScriptHookV updated to1.0.2060.1game version. -
RE: NVE on Addonsposted in General Modding Discussion
@Aurora11 I've seen that video before and it's not just NVE. The guy who uploaded such video did take it with the Rockstar Editor tool and he was using an old video that used a different graphics mod. There's a "bug" in Rockstar Editor that happens when you record a video with a graphic mod but then later you reuse the same recorded video for a different graphics mod. Both graphics mods get mixed in the video during the export process and that's what you see there. Definitely is not a good reference to judge by the youtube videos.
Regarding to the last pic I posted in my previous comment, keep in mind that NVE obviously will look more crispy/contrasted during the morning/afternoon hours. In real life the same happens, the mid-day hours are the most balanced colors and the rest of hours except nights are way more contrasted.
That's one of the reasons why I like so much NVE. Is realistic to the point that you get different color and contrast variations depending on the in-game hour as it happens in real life while keeping a little artistic touch.
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RE: NVE on Addonsposted in General Modding Discussion
@Aurora11 "It's almost same as vanilla gta" LOL. You clearly don't know how does the vanilla game look to say something like that...
In your case I don't think it's an NVE problem but more like how powerful is your pc. I can see many jagged lines and a low anisotropic filter amount in your game. GTA V itself looks better when those problems are fixed and in combination with NVE the experience improves by a lot. Dubstepzz uses a high end PC so he does have that problems fixed.
Also, if you still like more colorful graphics then you're not looking for realism but fantasy or a full mix between both.
The following pics are taken with NVE by Tronicol and other discord users today:



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RE: NVE on Addonsposted in General Modding Discussion
@Aurora11 Sure. I had NVE until July without an RTX powered PC (I had a GTX 980M laptop) and the pic above was taken with it not with my actual pc and the peds look better with the actual NVE release.
Have a good day
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RE: NVE on Addonsposted in General Modding Discussion
@Aurora11 There are a few things to consider:
1.- The video of the NVE trailer is old already, not really showing the latest NVE changes. The NVE used in my pics is the most recent one and does have more contrast than before so it's fitting better the LA vibes. Still, my screenshots are meticulously taken with similar angles and zoom, not focusing too much in the realistic visuals since I like to take screenshots to use them as wallpaper myself.
2.- The real life image you used to compare is kind of saturated, probably edited and the angle is not real (your eyes can't see that much fov).
3.- What you see in the images is not the same as what you feel when you're in-game. Screenshots are a good preview but just that, not a real feel.Replying to your questions:
1.- Yes, I have the latest NVE (and I've been testing it since the first beta-build (january 2019)).
2.- Since DubSteZz video is quite old already, NVE is not looking the same anymore. Is looking way better and in favour of your personal taste (and as I've said previously) the contrast was increased so I'm sure you'd like it more.
3.- I actually own an EVGA RTX 2080 Super so yes, I have RTX.Yes. Peds look way better with NVE than with any other mod. That's one of the things I noticed the most and is great (posting a very old pic (March) below).

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RE: NVE on Addonsposted in General Modding Discussion
@Aurora11 I don't agree. Even though you're right when saying that some LA zones look more saturated than others (this happens in Barcelona too and many other places, is not something LA exclusive) in real life, none of them is as saturated as Redux displays. Also NVE does not try to find a balance between all the districts since this is not possible with the game files, instead it finds the general balance between an 80-85% of realism and 20-15% of art work.
You have a personal taste which makes you like more saturated colors and I get the point but when talking about realism NVE right now is the most accurate graphics mod and that's not debatable at all, is very obvious if you've played with the mod and/or you've seen pure NVE videos (not mixed NVE + other graphic mods videos).
Even in the real life images you've posted yourself in the last comment NVE in comparission would be looking more accurate than Redux.
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RE: NVE on Addonsposted in General Modding Discussion
@Aurora11 Sorry but you're completely wrong. NVE has a perfect saturation balance for what the current game limitations allow. Redux is known and is still a mix of stolen visual mods with oversaturated colors and an excesive contrast with just a few ugly reshade presets to make it look like an Instagram filter in-game. The real world is not full of rainbow colors and oversaturated/contrasted surfaces everywhere, including full blue reflections in vehicles and puddles as if the car was a mirror. There is also something called fog (among other things) in real life which Razed reproduced very good in GTA V.
LA environment is sunny and vibrant in real life but not oversaturared/contrasted rainbow colors everywhere. Maybe you use a TN monitor, system colors balance wrong and/or you just need to go outside more often, but telling that Redux looks more realistic than NVE is just an insult to the inteligence, logic and the obvious.
Some of the last screenshots I took with NVE the last month



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RE: Spam Botsposted in Site-Related Questions & Feedback
@v1r That was discussed in the past in a private staff group and is not an option. It'd be easier to move 5Mods to Nexus Mods ecosystem than making changes to 5Mods. We're not going to do that because 5Mods doesn't really fit there, the site is quite old and game specific and the users of 5Mods are already used to its interface.
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RE: Spam Botsposted in Site-Related Questions & Feedback
@HAHAH34 There's nothing we can do other than ban the accounts when someone reports them or ourselves see the spam comments/registered users in our free time sadly.
Still we're used to ban them so if you see any please report and we will remove them as quick as possible. -
RE: Try to start youtube channel ( beginner )posted in Site-Related Questions & Feedback
@mfire Upload youtube videos about GTA V mods? There's nothing to do more than crediting the original mod authors you use in your videos and maybe put links to the mod pages.
Is not a rule or something like that as we don't control what gets uploaded to youtube and there's no reason for such a rule but is recommended to do it.
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RE: some r using patreon to sell gta 5 mods is it legalposted in General Modding Discussion
@DeadBoyG It's legal as far as the people that puts mods behind such platforms don't redistribute original assets on them.
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RE: Anyone knows how to redirect to a external link when anyone clicks on the download button of my modposted in Site-Related Questions & Feedback
@Al3x_M3rc3r No. Everyone can do that. You just need to use HTML code format to add links to it. Search in Google how to create HTML links and try it with your mod description.
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RE: (Preview) Supercars City Store (.ymap)posted in Releases & Works in Progress
@WRKHRD Are you going to upload all the mods that you'll upload in your Patreon for free on 5Mods after 1 month (1 month after every Patreon mod release respectively, not all the patreon uploads in just 1 month)?
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RE: Any chance of a delete button for our own comments?posted in Site-Related Questions & Feedback
@Lukautaa You can't report your own comment but you can report the mod page where it's located and tell us which one of your comments do you want removed.
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RE: Anyone knows how to redirect to a external link when anyone clicks on the download button of my modposted in Site-Related Questions & Feedback
@Al3x_M3rc3r Only moderators/admins can do that. You'll have to provide the link to us to do the change for you.
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
@Al3x_M3rc3r You have to do it the same way you do it for the other meta files. The only difference between vehiclelayout.meta and the other files is that the first one does have more sections so you should be more cautious of where are you placing the info in such file.
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
@Al3x_M3rc3r that's something related to hashes. You should create new hashes in the language folder of your Add-On for every vehicle and if It contains tuning parts for them too.
That's something I've never done as it's not relevant for me but there's a tutorial made by I'm Not Mental in Google that you can find easily and that explains it a bit.
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
@xxminerxx10 try it in an individual one
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
@xxminerxx10 Are you installing the vehicle in a pack mod or an individual DLC folder?
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
@xxminerxx10 Sometimes the vehicles can have compatibility problems between vanilla and mods tuning parts. Usually is an ID conflicting value but it might also be that the tuning parts (if you replaced them without overwriting the vanilla files) have the same name than the vanilla ones.
If you're going to replace a vanilla vehicle but add the tuning parts instead of replacing them, make sure that there's not a names coincidence between vanilla and added tuning files. If instead you're replacing the files, make sure that you're replacing them on the most recent kuruma_mods.rpf file and try as much IDs as you can for the meta files. Values between 800-2000 for an ID are worth to try.