@Acies I'm 99% sure the problem is related to your gameconfig.xml, try to use this one and tell me if you can add any other car to the game.
Posts made by Reyser
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RE: Vehicle Mods crashing my gameposted in General Modding Discussion
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RE: Tuning Parts Limit/Problemposted in General Modding Discussion
@ChOcOsKiZo Yes, it's a way to make it easier and save a bit of time loading game and other processes of it, but I thought that I never know if a car that I right now like, later no, or something strange occurs and I want to delete it, that's why I didn't do that yet.
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RE: Tuning Parts Limit/Problemposted in General Modding Discussion
@ChOcOsKiZo said in Tuning Parts limit:
@Reyser you can only delete files from rockstar's dlc , because there is no "content.xml" for vanilla cars , only for the ones which got updated after game release
Oh ok, I'll try it later and give feedback, thanks for the help
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RE: [DONE] Screenshot Sectionposted in Site-Related Questions & Feedback
Great idea, we need a place to share our best screenshots and tastes
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RE: Vehicle Mods crashing my gameposted in General Modding Discussion
@Acies Did you use OpenIV? If yes, then, go to main Grand Theft Auto V folder and create a new called "mods", and copy all ".rpf", audio and update folders to the one you created.
This method keep your original game unmodified to play online and a version modded (mods folder) or clean, to modify it and play offline with mods. At OpenIV website you can find more info of how to do that.
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RE: Tuning Parts Limit/Problemposted in General Modding Discussion
@kizacudo Just tested the F7YO gameconfig.xml but without success. What I noticed is that this problem only happens (all other cars I tried have working parts) with 2 cars:
- PFISTER811 -> Replaced with Porsche 918 Spyder by Se7enmoon
- EntityXF -> Replaced with Koenigsegg Agera One:1 by Vans123
I have installed both cars as usual, with carcols.meta, carvariations.meta, vehicles.meta, handling.meta and all necessary correctly installed, but for EntityXF and other cars I mentioned on my 3rd comment here, carvariations.meta, carcols.meta and tuning parts are installed on a DLC folder made by me (and all working fine less the EntityXF tuning not working in-game). The PFISTER ID is the same is used for this car by default (134), but the EntityXF is different (because we don't know which one use, so I use 1896).
@ChOcOsKiZo That's what I thought, but, where are the files with lines I have to remove to delete useless tuning parts from x64i.rpf? I didn't found them.
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RE: Best ENB/ReShade settings?posted in General Modding Discussion
Hi!
Here's what I use:
- VisualV: Enhanced game visuals without any FPS lose.
- ReShade RealityZ: A bit old ReShade config, but it looks so real combined with VisualV (in my opinion, obviously).
- ENB Series and some other optional files that comes with VisualV RAR File.
For me it looks pretty good and I love it
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RE: Remote controlled carposted in Requests
@noxeeternal16 That already exists, I don't remember which script mod is, but you can try finding mods with "car" word on the title of the mod (Remember: SCRIPTS section).
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RE: Welcome to the GTA5-Mods.com community forums!posted in Announcements
@rappo Glad to see that finally we have this option (But needs to be in other languages too
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RE: Tuning Parts Limit/Problemposted in General Modding Discussion
@GrandCannon "Glad" to hear that I'm not the only one with this issue. As I can see, your problem is worst than mine, because I can, atleast, upgrade basic vehicle performance of the affected vehicles. I don't use ID's list (I should, but didn't it yet), but I checked ID's and all are different so that isn't the problem.
I think that a way to solve our problem, could be removing old and useless car_mods.rpf files that are no more used by the game, but I didn't find the files (Should be content.xml or something like this) to disable them and avoid a game crash because "damaged game", and also do the same with "car.ytf/ytd" old files.
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RE: Tuning Parts Limit/Problemposted in General Modding Discussion
UPDATE: I was testing, first I disabled all Added cars lines in "dlclist.xml" and "extratitleupdatedata.xml" files, and PFISTER811 (Porsche 918 Spyder) tuning were working correctly. Then, I was enabling 2 DLC's lines each time I was trying the PFISTER tuning in-game.
What I got with this tests?
After that, I can confirm that the problem is the amount of Tuning Parts of Add-On's. I have 20 Add-On cars installed and with this amount, and a Add-On folder to use Tuning Parts (for banshee, buffalo, bullet, dominator, elegy2, entityxf, issi2, khamelion, rapidgt, rapidgt2, sultan, vacca) of Add-On cars that are not made replacers by owners (like Ford GT 2005 by Aige or Porsche 918 Spyder by Se7enmoon) , tuning of PFISTER811 doesn't work. Else, if I only have 18 Add-On's installed, tuning parts works perfect.
Maybe I'm the only guy on GTA V Modding that have this problem, sadly that's bad for me ;S.
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RE: Tuning Parts Limit/Problemposted in General Modding Discussion
@sarielren Thanks for reply and help, unfortunatelly that's something that I already know thanks to Kizacudo, and not the problem, because if I remove some amount of Add-On's, tuning parts of PFISTER811 starts working fine.
I'll continue investigating and see if I can find a solution or what's exactly the cause of this.
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RE: [VEHICLE][WIP] Working on BMW E46 Sedan ;)posted in Releases & Works in Progress
This is one of my favourite BMW cars, keep up
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RE: Make a DLC | Add-on with any vehicle easily (video)posted in Tutorials
@CP So, not necessary add any line to "extratitleupdatedata.meta" for new Add-On's or what?
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RE: Requestposted in Requests
@MrTuning2001 Np, and don't forget to replace too "vehicles.meta", and if Add-On have tuning parts and you want to use them, "carcols.meta" and "carvariations.meta" too.
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RE: Requestposted in Requests
@MrTuning2001 This only happens if you don't replace handling of the Khamelion or other car with the one that comes with the Add-On car. For me all Add-On cars as replacers have great handling without issues.
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RE: [VEHICLE] [WIP] PeterBilt 359 X Excavator Trailer Modposted in Releases & Works in Progress
@ChOcOsKiZo Damn yes! More trucks is what we needs
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RE: Working Side And Rear View Mirrors For All Carsposted in Requests
@YodatheHobbit The problem is that if someone makes this, our game will experience a poor performance, because each mirror will render behind cars, peds, etc, and game will give us Memory Errors all the time. I think that's why Rockstar didn't implemented it yet.
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RE: Welcome to the GTA5-Mods.com community forums!posted in Announcements
@GTATerminal But we're talking about a thing to implement to main gta5-mods.com site, not to Forums that already have it
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RE: Very High Resolution MOD CARS lags the gameposted in General Modding Discussion
@vipinnegi90 It's a shame this problem you have, I had it 8 months ago with my last laptop and my FPS were around 15 - 20 (unplayable).
About my second option, I think that if you uses Vans123 and Ubludock mods only, you'll have better performance (Vans123 are very HQ mods, but extremelly well-made and "low poly", and Ubludock mods are MQ but works fine and replace the exact in-game cars with real life one's), you can try it if you want.
I don't have more ideas ;S
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RE: Requestposted in Requests
@MrTuning2001 Yes I know, I also want HQ cars, like Aige, Vans123, Se7enmoon and other modders make, so we'll wait. And for the 675LT, you can make Add-On cars as replacers, I did that with 8 YCA and Dyc3 cars, and worked perfectly.
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RE: Welcome to the GTA5-Mods.com community forums!posted in Announcements
@Think_Tank A PMing would be easier, yes, but sometimes people got help with his problem reading comments section, so I think that my idea is usefull for this case too. But yes, I like the idea of PMing.
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Tuning Parts Limit/Problemposted in General Modding Discussion
Hello all!
I hope you're having a good day/night, depending on which hour you'll read this
I created this topic because, as some of us know, GTA V has some limits:
- Add-On's limit
- Tuning Parts limit
- Other limits
First and third limits mentioned, can be "easily" solved increasing some values on "gameconfig.xml" file found in "/mods/update/update.rpf/common/data" route, but... what happens with Tuning Parts limit?
What's my problem with Tuning Parts
Well, with each update of the game that adds new vehicles, Rockstar Games decrease a bit the free space for our Add-On's, because new cars added by them, are new textures, tuning parts, etc, included on new files. This causes that in each update, we can't add the same amount of Add-On's that we had on the previous one, but this also affects to the amount of Tuning Parts available to add.
Now, my problem is that if I add more than 20 Add-On cars, which most of them have Tuning Parts, some of the tuning parts of original game cars stops working, like "PFISTER811" that I have replaced with a Porsche 918 Spyder.
My question: Is there a way (or some values that needs to be modified) to increase the Tuning Parts limit, or what can I do?
If someone knows a way or something, please don't doubt to post a comment and try to help. I think that I'm not the only one with this problem.
Thank you all