Is there any way to get the position of an explosion? The only natives I see are "IS_EXPLOSION_IN_AREA" etc which all return a bool. Could it be that there is no way to get coords of an explosion that was created by the game?
RusLanParty
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Posts made by RusLanParty
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Get explosion coords?
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Is there a way to manipulate lung capacity through .NET?
Title. I can't seem to find anything in Player.Character that has to do with oxygen.
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Wait() alternatives?
I have a script that detects speed difference based on subtraction of vehicle's speed with it's speed after 10ms:
collisionSpeed = currentVehicle.Speed; Wait(10); afterSpeed = currentVehicle.Speed; speedDif = collisionSpeed - afterSpeed;
Is there a better way of doing this, without pausing the whole script?
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RE: SET_TIMECYCLE_MODIFIER doesn't work anymore?
@JohnFromGWN that solved it, thank you!
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How to use generated pdb files to debug .NET scripts?
How do I read them? Am I supposed to use "Attach to process" in VS?
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RE: SET_TIMECYCLE_MODIFIER doesn't work anymore?
@JohnFromGWN it was inside an if statement ontick, but it didn't work so I moved it to onKeyDown for easier debugging.
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RE: SET_TIMECYCLE_MODIFIER doesn't work anymore?
Forgot to mention - I removed all scripts that use timecycles to make sure there is no conflicts.
BTW Damage Effects script that uses timecycles works perfectly so what am I doing wrong? -
SET_TIMECYCLE_MODIFIER doesn't work anymore?
This doesn't work, why?
if (e.KeyCode == Keys.K) { player.Health = 4901; dmg = 50; Function.Call(Hash.SET_TIMECYCLE_MODIFIER, "glasses_red"); Function.Call(Hash.SET_TIMECYCLE_MODIFIER_STRENGTH, 10000); GTA.UI.Screen.ShowSubtitle("You now should be injured", 2500); }