@sasanito95
Think it's caused by increased 'visualsettings.dat' lights brightness combined with eye adaptation settings. Turning in-game PostFX setting down probably helps somewhat too (unconfirmed).
Try this in 'visualsettings.dat'. That's how I fixed it in my game anyway. Results may vary. You may need to find your own values that work. That thread linked above & this one are about the only ones related to this. Have a read of them if you continue to have issues after applying the potential fix in the first link.