It’s annoying even if you’re “prepared”.
I deleted everything from vanilla installation to save space on drive, steam downloaded 70G to fix it 💩
Posts made by Sata
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RE: GTA updated again!
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RE: New DLCs on 2372.2
ok I figured out about mpsecurity, I shamely had one rpf missing in dlc folder.
yet no success on last update cars, their config files are insanely long, I am fairly sure I got everything needed to make them work, still the same issue, cars spawn, they seem to lack some textures, game will crash on getting inside them, if anyone succeeded importing drug wars new cars please let me know
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Random Load Screen
Hello there,
There is a way to make load screens random? I do get where the files are located, but they are always executed on the same order, so we always get the same screens. There are a bunch of cool backgrounds that I have never seen cause game will be fully loaded in 90 seconds. I guess I could scramble those file names, but then I would end up seeing the same new files again until manually changing it.
There is any configuration file where those are called or is this hard coded on game executable? I have enough programming skills to make it random if it's a file, if it requires an external script that's beyond my understanding now. People do stuff in C, right? I'm baby level on that
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New DLCs on 2372.2
Everything works fine, except mpsecurity and drug wars, I get crash on load.
I tried searching but got only dead ends.
Contract update can be added to 2372 by any means?
I realize there are many changes on drug wars, gameconfig had a bunch of new fields, so I tried adding only the cars to my custom car pack, the models, handling, variations, meta… I can successfully spawn them but game will crash as soon as I get inside. There anything new on those beside the common stuff from any addon cars? -
RE: Is there an acessible list of vehicles currently available?
@drlq99 great, I would be happy with a lot less, there goes another 5 stars
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Is there an acessible list of vehicles currently available?
Hello there,
I'm on latest game update, using the added traffic mod to increase variety and it works just fine. Yet, I got the info on internet that GTA 5 has now 708 vehicles, counting all stuff in online. This is a hell of a lot more than I have added on added traffic script.
All cars from Online can be spawned in SP? The 708 number is accurate? Is there a place where I can find a list of those?
I mean plain text listing the names one would use in a trainer to spawn the vehicle, or somewhere in game files where I can find them. All I could find was some fandom pages with vehicles, but those have "display name" rather than "spawn name" and there's a whole lot of pagination, just a few being exhibited each page.
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RE: rpf mods won't work since online session yesterday
@JohnFromGWN worked just fine until I went into online, is this a common thing? I'll just keep away from online forever if so lol
pretty weird, if any of mpsum2 or mpchristmas3 is enabled I must disable all mine so the game can load
I've tried all possible combinations
as soon as I have time I'll dig into files then to see if I find anything, but right now I'm just not missing anything from those dlcs...
I'm new into this mod thing, only started cause my son wanted to play on those challenge tracks he sees on youtube
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RE: rpf mods won't work since online session yesterday
So I identified those two:
<Item>dlcpacks:/mpsum2/</Item>
<Item>dlcpacks:/mpchristmas3/</Item>If any of them are on dlclist.xml alongside with any with my own rpf, game will crash.
If I comment these two, my mods work with no issue.If I leave these and remove my mods, game will load normally.
I have currently one rpf with a bunch of cars I've put together, and these mods here:
/vehicles/quality-of-life-vehicle-pack-replace
/vehicles/batman-vehicles-add-on-pack-894e21f9-8849-4522-ba65-676be935db41
/vehicles/vanilla-emergency-vehicle-tweaks-pack-vevt-replace-oiv-sounds-handling
/vehicles/chevrolet-impala-67anyone has any clue on what can be causing the conflict here?!