@Zemandy3124 he never asked yout to remove anything from dlclist lol, read it again
Posts made by Sata
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RE: Having trouble spawning cars with trainers
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RE: XML File reads as HTML
@Edgardo099 Oh and if it's not working this is not the reason. The game couldn't care less about how windows defaults opening the file. The game will look for file name and correct content format.
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RE: XML File reads as HTML
@Edgardo099 that's because you have edge set as default application for xml files, which is not a weird thing, xmls are often used as web resource. Right click the file, "Open With", select your favourite text editor, there will also be a checkbox where you can set "Always open this file type with this application" or something like this.
Alternatively you can first launch the text editor, click on "File", "Open" and then search for and select the file.
For this kind of simple edits I use Sublime Text, many people use Notepad++ which I find not excessively eye pleasant, yet the built in windows notepad will do the trick just fine. -
RE: How can I encrypted my .rpf so that it works but can't be accessed by someone
@JohnFromGWN I would bet on the second. Funny if he's looking for community advice on how to do it lol
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RE: Launch emulator from within GTA5?
@Dogamizer You certainly can do it using C#, references here and here
This covers at least "launching" the emulator. I don't know how you would handle the swapping application focus there and back to the game tho. If I leave my game idle in background for too long it often crashes when I get back to it.
This might give you some ideas on how to really inject stuff into the game but that's beyond my skillset tbh.
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RE: GTA 1.0.2.8 Add On Fighter Aircraft Game Crash
@llPlayOnll said in GTA 1.0.2.8 Add On Fighter Aircraft Game Crash:
I install the jet add on , and delete HeapAdjuster.asi on the main folder of gta
My game hase MEMORY ERROR and game crash@MissySnowie meant this one:
https://www.gta5-mods.com/tools/cweaponinfoblob-limit-adjuster -
RE: GTA 5 Crashes upon installing Add-on Vehicle(s)
@JohnFromGWN said in GTA 5 Crashes upon installing Add-on Vehicle(s):
Packfile limit adjusters don't cause problems.
The Mod comment section has plenty of people complaining about "unable to find pattern #" and the patter number may vary, several being mentioned. While some say it works perfectly.
So you're wrong on that and Packetfile limit adjuster actually can cause problems. It caused problems to me, I removed it, the problem was gone and I had not missed it, game is doing just fine without it. Why use something if you don't need it? He was looking for conflicts, removing every non essential item is a good start on these cases...I do agree on the part that removing the dlc just hide the problem instead of solving it, which would require futher investigation to know where the conflict is. But again if people don't need that dlc content why to spend the time on it?
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RE: GTA 5 Crashes upon installing Add-on Vehicle(s)
@Psyulai Do you have any overclocking going on? I had some issues in the past by going too far with that
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RE: Redux stops working after changing starfield
@a63nt-5m1th I meant the headlights textures from graphics.ytd, oldshit_square_etc.dds and so lol
Yours look very natural, pointing narrowly forward, mine are always kind of too disperse to both sides if that makes any sense. Also there is this US thing where the left headlight points a bit down to prevent blinding people on the opposing lane, I think we don't care about them people here and yours look just as unconsiderate as we are
The emissive bits I have it not too far from yours, satisfied with them, the car.headlights. part looks very different, will try those.
The ambient stuff I know I can't match, I'm not even on 1080, maybe in two months I'll get a rig upgrade and improve the whole thing
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RE: GTA 5 Crashes upon installing Add-on Vehicle(s)
@Psyulai but see, you'll spend lots of 8, 10, 20, 30 minutes
I would say just move your mods folders elsewhere (the trash bin is an option), remove all your scripts, then start again with only the gameconfig and those vehicles.
And yes, you can play unmodded by renaming the dinput8.dll, it should work ok like this. If you still crash with no mod at all then you just got some extra fun time.
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RE: Redux stops working after changing starfield
@a63nt-5m1th said in Redux stops working after changing starfield:
Something like edit 'visualsettings.dat' & make the '# emissive bits' section look like this:
emissive bits
car.headlight.day.emissive.on 0.0
car.headlight.night.emissive.on 0.0
car.headlight.day.emissive.off 0.0
car.headlight.night.emissive.off 0.0
car.taillight.day.emissive.on 0.0
car.taillight.night.emissive.on 0.0
car.taillight.day.emissive.off 0.0
car.taillight.night.emissive.off 0.0
car.indicator.day.emissive.on 0.0
car.indicator.night.emissive.on 0.0
car.indicator.day.emissive.off 0.0
car.indicator.night.emissive.off 0.0
car.reversinglight.day.emissive.on 0.0
car.reversinglight.night.emissive.on 0.0
car.reversinglight.day.emissive.off 0.0
car.reversinglight.night.emissive.off 0.0
car.defaultlight.day.emissive.on 0.0
car.defaultlight.night.emissive.on 0.0
car.defaultlight.day.emissive.off 0.0
car.defaultlight.night.emissive.off 0.0
car.brakelight.day.emissive.on 0.0
car.brakelight.night.emissive.on 0.0
car.brakelight.day.emissive.off 0.0
car.brakelight.night.emissive.off 0.0
car.middlebrakelight.day.emissive.on 0.0
car.middlebrakelight.night.emissive.on 0.0
car.middlebrakelight.day.emissive.off 0.0
car.middlebrakelight.night.emissive.off 0.0
car.extralight.day.emissive.on 0.0
car.extralight.night.emissive.on 0.0
car.extralight.day.emissive.off 0.0
car.extralight.night.emissive.off 0.0
car.emissiveMultiplier 0.0That will turn off all the lights on all the vehicles. You'll still see light shining out of them & onto the landscape when the lights are on, but the glass light fittings that are on the actual vehicles will be off.
Like this:meant here
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RE: Redux stops working after changing starfield
@a63nt-5m1th looking good
, can I please have the vehicle, the car.headlights... info and textures?!?!
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RE: GTA 5 Crashes upon installing Add-on Vehicle(s)
@Psyulai Clarifying that you have now a new issue. Crashing when adding one addon vehicle was solved with your new gameconfig.xml. Now crashing after 30 minutes of gameplay on memory alloc error is a new issue, which may or may not be related to the gameconfig. I believe it is something else, but by (personal and limted) experience it's often easier to start again than finding the needle in the haystack.
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RE: GTA 5 Crashes upon installing Add-on Vehicle(s)
@JohnFromGWN I just checked and I have now 130 added entries on my dlclist.xml, using the "less mods" version of F7YO. Some of those contain multiples rpf files.
PacketFileLimitAdjuster will crash my game right away before load screen. It's anedoctal but I still think it's worth sharing. The most one will get is an extra crash.
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RE: GTA 5 Crashes upon installing Add-on Vehicle(s)
@Psyulai ERR_MEM_EMBEDDEDALLOC_ALLOC can be anything, even a single misconfigured parameter in one of your timecycle xmls. It basically means game reserved some space in memory for a resource but got something with a different size. If you're very aware and lucky you might possibly get what's the single thing that happens the moment it crashes, maybe a certain game time, a particular weather change. But it may as well be something you can't possibly actually see happening so the way to go is starting from scratch, one mod at a time. Add no more than two or three mods, see if it runs stable. Repeat. Make backup of all moded stuff whenever it is stable.
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RE: GTA 5 Crashes upon installing Add-on Vehicle(s)
@Psyulai 2802 is the correct version. The 0.5x traffic and peds for less mods worked for me, then I've raised the values myself and it kept working. I have dozens of added dlcs and no issues even tho it's meant for less mods, while the "more mods" version hadn't worked. Packetfile limt adjuster crashed my game a while ago, I've removed it and hadn't missed it so far.
Try the gameconfig edits which come in Re-Sized, I felt it did good to my game -
RE: No traffic after installing few mods
@skejcikk1 said in No traffic after installing few mods:
KornPack
The addon cars you see in traffic most surely belong to a mod that edited your popgroups.ymt. Or have you done it yourself at some point?
Revert your popgroups.ymt to vanilla and you should have normal traffic.
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RE: [ERROR] Script ARS.ARS is not responding! Aborting ...
@hassonya I'm updating this one:
https://www.gta5-mods.com/scripts/street-racesIt is already functional, but needs more work on it, would say it's v0.85 now, not sure if/how I'm allowed to release it tho, hadn't talked with the guy
@Eddlm are you around?
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RE: Is there any way to make the peds not launch when they are hit by grenades and rpg's?
try physicstasks.ymt
<Explosion> <NMBodyScale value="4.50000000"/> <HumanBodyScale value="3.00000000"/> <HumanPelvisScale value="1.00000000"/> <HumanSpine0Scale value="0.80000000"/> <HumanSpine1Scale value="0.60000000"/> <AnimalBodyScale value="1.50000000"/> <AnimalPelvisScale value="0.50000000"/> <StrongBlastMagnitude value="20.00000000"/> <FastMovingPedSpeed value="3.00000000"/> <MaxDistanceAbovePedPositionToClampPitch value="1.50000000"/> <PitchClampMin value="20.00000000"/> <PitchClampMax value="60.00000000"/> <MagnitudeClamp value="100.00000000"/> <SideScale value="2.20000000"/> <PitchSideAngle value="72.54240000"/> <PitchTorqueMin value="5.00000000"/> <PitchTorqueMax value="8.00000000"/> <BlanketForceScale value="0.10000000"/> <ExtraTorqueTwistMax value="15.00000000"/> <DisableInjuredBehaviorImpulseLimit value="105.00000000"/> <DisableInjuredBehaviorDistLimit value="2.00000000"/> </Explosion>