Hi,
a little more details please, so that we can assist.
Kindly answer below questions;
Is the mod from this forum?
Which mod are you trying to install?
How far have you done with the steps/procedure?
Hi,
a little more details please, so that we can assist.
Kindly answer below questions;
Is the mod from this forum?
Which mod are you trying to install?
How far have you done with the steps/procedure?
@WGotch07 Oops, I did not see that it's 11 months old :o
I was reading and just saw this on top for some reason.
I'll remove the links, sorry.
Hi there,
I too am using this mod and have the occasional ketchup blood pool.
The colour values come from bloodfx.dat and liquidfx.dat (liquidfx is a beta one, for spillage effect);
They are located at
common.rpf\data\effects
update\update.rpf\common\data\effects
You'll see some columns with RGB, play around with it to see the colour you like.
PS: I've set all the blood colours in mine to almost brownish-black and I still get the ketchup colour;
when asked, the OP modder also said that they couldn't figure it out and it does happen occasionally..
I have found a few interesting files,
scenariotriggers.meta, dispatch.meta, witnessinformation.meta.
Will try changing values in these.
@Zuraxo Thanks, will try to incorporate this.
Hello,
I used to explode cars for Scrapyard,
I mostly do "petrol-leak-based" explosions, usually when I executed this in the city, I get made and cops are after me; thought that some civilians would've reported.
Today, I take a car to nowhere (at the foot of a mountain near the scrapyard) explode it with it's own petrol and I have cops on me. <Attention we have a civilian report of an explosion>.
This annoys me and doesn't make sense at all;
Can someone please tell if there is a file I can mod to dial down the reporting on explosions
Regards
Hello modders,
I have been doing some OpenIV based modding on the files, and I noticed the "Tag" column in the viewer and started using it to keep things organized.
Can someone please tell me, how I can search/filter all the files that have tags? (if it's possible that is)
I tired using just "Mod_" on the search bar = results are not I was looking for;
Tried using "tag:Mod_" = nothing
Best Regards
@Reacon Thanks for the quick answer,
So, if it's just a "forum related" requirement, I'll see if I can get a copy of this mod from someone else.
<Topic Can be Closed>
Hello,
Does anybody know what happened to the "Fine-Tuned-felony-response" mod,
It seems to be missing from the forum.
@Jitnaught Update: It works perfectly for me, thanks
Hello there,
I've googled on this topic and I couldn't find a solution to this.
The version I have is 1.0.1180.2 and I don't/never use the online part of the game.
Issue steps:
I instigate a fight with hookers or randoms, they equip their switch blades, I knock them out.
I take the switch blade, have fun ↦ Save Relaunch next day. Switch blade missing.
Same problem when I swap to other characters and come back.
The similar problem was also seen while I was fooling at the LOST's hangout, they dropped a red wrench, which I used and then went missing.
Question:
I see on reddit and other sites that this issue is present on GTA V Online (thought I don't use online); and there doesn't seem to be a resolution for this.
Did anybody else face this issue while playing the games? Is there a solution/mod you would recommend, (except upgrade, because I have older mods which I like and I don't want to break)
PS:
I looked up jedijosh920 's Trainer and spawned all weapons. still those weapon I mention above are not present. Like what's the deal here. Are these weapons an one time thing?
Thanks and kind regards
@Jitnaught Thanks
I'll try this out. Cheers.
@ikt Thank you! this works. 😍
Hello modders,
When I play with mods (script mods to be specific), some mods tend to cause me trouble in missions;
An example:
I very much like the Crawl Injury mod by jedijosh920, but sometimes in missions this mod makes it impossible to finish missions.
Example: I'm defending my scrapyard from the LOST, I shoot the enemies, some don't die and keep crawling on and are unable to be found making it not possible to finish the mission.
I know the simple answer is to not use the mod; but I like to have it to fool around and missions such as above come in as not an optional, so saving ↦ disabling the mod and continuing the game is out of the choice for me.
I would like to know if there is a way to disable what the mod does through the command line (the F4 debug thing).
Thanks & Kind Regards