@Eddlm oh man, i am looking forward to the next Update. Love your scripting. Keep going.
Posts made by Schwingeplay
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RE: [SCRIPT] [WIP] - Drag Meets 2.0
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RE: [SCRIPT] [WIP] - Drag Meets 2.0
@Eddlm I have also installed SPA. But for me it is not change if I play with or without SPA. The wheelie won't work. But it is not so important for me ... I defiantly can play without wheelies. I only want give a feedback.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0
@Eddlm By the way, the wheelie does not work with me either. I have not yet seen a car that has made a wheelie. This will probably have to do with the Realistic Driving V Mod, which I have installed.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0
@Eddlm I have 1.9.3 now extensively tested and I must say that you have done a great job, bro. The braking behavior of the AI is so much better than in 1.9.2 - also with Realistic Driving V Mod.
Also, there is so much variety of cars now that I want to look at every race, what new cars run today - very great.
And the opportunity to make your own racers with specifications and names and cars gives the mod much more realistic and fun - I love it.
I look forward to meeting many great AI Racers.
But there are also some small bugs that I've noticed:
For example, in the LS Airport parking lot. There I had the problem that some cars could not reach the start line, because they crashed into the buildings.Or at Sandy Shores Airport, where the cars will eventually crash into the "Starting Tower" - but this is not so often the case.
I also have some suggestions:
- It would be cool to change the distance for each race - not "just" for all races.
- When the racers challenge me, they often bet all their money. If they lose they have to leave the race because they have no more money. This is sometimes very unfortunate.
- I liked the old concept, as the races could only start on certain weekdays. I'd like that back.
Otherwise, I can only join novanaja21. It is the madness which you have implemented and I am very grateful for the great work and the time you sacrifice for the cause. MANY THANKS
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RE: [SCRIPT] [WIP] - Drag Meets 2.0
I look every day felt 200 times whether the new version has finally been posted.
I am very curious how the new update has become ... -
RE: [SCRIPT] [WIP] - Drag Meets 2.0
@Eddlm
Oh man, that are great news. Especially the variety of the cars and the betting system is what I am looking forward to.
The new camera settings are certainly also very cool.
I can not wait until you release the latest version 1.9.3!
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RE: [SCRIPT] [WIP] - Drag Meets 2.0
@Regash
Ups. Please don't tell it to other people. She looks to me like a "Regina" much more than the car.
But of course you are right and i think you know what i mean ... -
RE: [SCRIPT] [WIP] - Drag Meets 2.0
@Eddlm
Yes, of course. Regina with the Station Wagon. The fastest Lady i have ever seen -
RE: [SCRIPT] [WIP] - Drag Meets 2.0
@Spitfire7
You are right - V1.9.2 is the latest Version of Drag Meets so far. But i hope EddIm will release the next version as soon as possible. I would like to test the new modifikations that he made so far. -
RE: [SCRIPT] [WIP] - Drag Meets 2.0
@EddIm
Hey man, I thought you wanted to take a break of 1-2 weeks to get your head back free - you're unbelievable.
The pictures look great. I can hardly expect the changes to play.
Did you get on with the brake behavior?
I have now installed a really good driving modification - Realistic Driving V from Killertomate. Tell you what, right?
Is for me the best driving modification so far.
The final speeds are fantastic, but the braking distance is catastrophic for "drag meets". -
RE: [SCRIPT] [WIP] - Drag Meets 2.0
There is also no crash on my System. It works very well for me and makes a lot of fun
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RE: [SCRIPT] [WIP] - Drag Meets 2.0
@EddIm
Take your time and do it how you have to do it ... thanks for your work and time and this great mod.
And i also wish i could help you much more than talking, but i don't know how it works.
In witch language do you write your mods? -
RE: [SCRIPT] [WIP] - Drag Meets 2.0
@EddIm
I have an idea how you could increase the fun of bet.
If we could know, which cars are driving the next race, and could bet to this cars you would have enough time to make the right bet.
And if those cars who makes the next race could have a extra parking area where you can watch those cars and make your bet - that would be great! -
RE: [SCRIPT] [WIP] - Drag Meets 2.0
@Eddim I have tested 1.9.2 know for a while. I like it so much great work until yet.
But in one point this mod feels not good for me.
It is the reaction time that the AI needs to break. Espesially at LS Airport or Sandy Shores Airport on the high speed tracks.
I have watched the cars after they passed the finishing line. They do not break immediately they have passed the line. They could much more hit the brakes in my opinion. Especially when you play with Reallistic Driving Mods this could be useful if they break harder and faster. Only if you save a few of meters it would be great.
Of course you can lower the length of the tracks to 80 or 75%, but in my opinion you will also lower the fun a little bit.Two more things could be fixed in my opinion:
When you go to the starting line and make your bet you should have a bit more time. For me it is too less space to compare the cars to make the best bet.
And you should not can cancel the meet by the girl on the starting line. I have canceled the meets more than one time by making a bet. That's not so funny.
But I can't wait until the time has come that the drag meets 2.0 is finished.
You made a great job in my opinion and Drag Meets is one of my favorite mods in my game. Keep on rockin ...