Hi all ,
for some time now, I have been hearing the same question, to which I do not know the answer ;
Why don't we get the texture of normal maps , for the characters in the game or peds from GTA 5 , just like the original ones of the game
Having just about everything you can find for text editing plugins like :
- Generate Normal Map
- NVIDIA Tools NormalMapFilter
- xNormal xN Height2Normals
- NVIDIA Texture Tools Exporter
Does anyone have time to explain to us again, how come we don't get the normal map texture the same
I mean, both those protuberances / swellings, those curves of the raven, embossed smoothly, as well as the well-contoured colors ... it is observed that there is a huge difference ...
Thank you all I hope to find someone to explain to us how more clearly, I looked for enough tutorials and explanations, but none of them clarified for me. Please, can anyone help us ? Thank you in advance !
Below are some examples ... I hope you haven't broken any forum rules and I apologize for my english .



