DON'T install cars that have .yft file OVER 10Mb.
You know that details ≠ high poly ?
Stop downloading mods that are converted from 3d model sites ( Humster3d, Turbosquid , etc ) since they use more than 450k polygons.
To make it clear, a vanilla GTA V car has 60k polygons. Buildings have maximium 5k polys. That means that your EXXTRA HD 4K EBIN CAR with almost half of a million polygons weights the same as all the Sedan car class, or 3 times the weight of a normal mod.
Please, don't download that kind of mods. You can get the same quality, using less polys and more textures,even on GTA 5.
Best posts made by SerranitaMods
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RE: Very High Resolution MOD CARS lags the gameposted in General Modding Discussion
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RE: [VEHICLE]2017 Presidential State Car (Cadillac One a.k.a. The Beast)posted in Releases & Works in Progress
I wonder if you're gonna use the Forza 7's Cadillac XTS Limousine interior for this car, it should fit...
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RE: Hello. I'm writing an article about a GTA V modder, and would love to speak to someone in the community about the technical side to modding GTA V.posted in General Modding Discussion
Depends what kind of modifications are you talking about. I'm no expert on this topic, i just say what i know, there's lots of people out there that know way more than me.
Vehicles are converted using Zmodeler 3.1.2 or higher, since that's the only program that has a GTA V import/export model filter. Converting a quality car can easily take more than 2 weeks just for the base model.
I don't know much about script mods, i just know that ASI files are renamed DLL files, and that most scripts are "injected" into the game.
Pedestrian/player mods are made using updated Zmodeler 3.1.3 or higher, and they take less time than car mods, i think that they take less than 1 day.
Using Zmodeler 3 can be very difficult, since the UI isn't pretty at all, and tries too much to be "understandable", by using graphics instead of text on menus, for example.
There's groups dedicated to make certain kinds of cars, like SokudoChasers, a modding group that's dedicated to tuned JDM cars, and other groups convert cars following a certain quality standard, like YCA, a chinese group that only converts cars on the same high quality, from recognized brands.
The GTA V modding community's pretty united on certain cases, like when GTA V Redux was published, and everyone sh*tted on it because it was nothing more than a stolen mod compilation that was under Romito's name.
I could write more, but i'm working on something atm.
Hope that more people help you on this! -
RE: [VEHICLE][WIP] Zastava 101 (1100) , 1971 - 2008posted in Releases & Works in Progress
Opened my abandoned account just to say this lol
I kinda expected you to do it, since you seem to do mostly ex-YU cars, and knowing your streak of excellent conversions and model edits, I bet this one is gonna be awesome, too.
My question is, are you going to add some model facelifts as tuning parts? Like the one with the square headlights, from the early 80's.
Love your work, by the way. You got my respect! -
RE: How would I get started making a real life vehicle in zmodeler?posted in General Modding Discussion
Ehhmm.... ZMODELER IS FOR CONVERTING, ONLY DUMB FUCKS USE IT FOR ACTUAL CAR MODELLING.
Although there's many great models made on ZMod, those have various problems, like excess of polygons, or weird normals, doing serious work with it is like cutting an onion with one hand, when there's better alternatives like Blender ( open-source 3D rendering/modelling program ), that has a better interface, more tutorials , and more functions to have better-looking models, or paid ones like 3DSMax, Maya or Cinema4d.
Try learning 3D basics first, don't expect to make a Lambo on three days. Hell, i take 2-3 hours to model a fairly-good seat and texturize it, 4 or 5 if i use real-life photos for texturing.
Most of the models that you see converted are from PROFESSIONAL 3D sites ( paid, usually they cost 70-100 dollars ) or Forza/Asseto Corsa/NFS/The Crew/Any next-gen racing sim/game. -
RE: CONVERSION TUTORIAL : Convert cars to GTA V (from GTA SA, IV, Forza, Project Cars...) [VIDEO]posted in Tutorials
@xXGARRAPPAXx At the end i'm writing it to everybody...
It's not coming out yet, but i'm working hard so it's on 3 languages (English/Spanish/BR-Portuguese), and so also covers other important aspects, such as topolgy or texture optimization.
that's all -
RE: [Vehicle] [WIP] Chevy Monte Carlo SS '88posted in Releases & Works in Progress
@Yarm1995 Do you have Forza Horizon 3 installed to get the car LODs? Because i'm looking for the S13 Silvia/Skyline R31/Yaris S LODs, but on the internet there's only their LOD0 model :c
Talking about the car, even if it's just a WIP, feels more complete than most mods on the site...incluiding mine, i know
Waiting to it's release -
RE: CONVERSION TUTORIAL : Convert cars to GTA V (from GTA SA, IV, Forza, Project Cars...) [VIDEO]posted in Tutorials
@FreezIn
Lots and lots of self-learning...
For example, you can only follow well most tutorials if your car has some options enabled, like 3 UV channels, vertex paint, and so on... If you don't know what's it or how to activate it, you'll get confused.
It toke me a whole year to learn about GTA V's cars, and i learn more every day...
Guess i'll publish something so everyone can learn. -
RE: [VEHICLES] Some good ol' 90's car mods (from SA) that have been neglected and just can't sit to dieposted in Requests
I almost share your same view, but..
- Most modders don't convert normal cars since they're harder to get on decent quality, they require more work and they aren't as eyecandy as those exxxxxtra sike LibertyWalk Lamborghinis,.
- Most normal cars get ignored on the site, the most downloads that they would get would be around 3 or 5k.
- Because there's more availability of high quality "non-normal, exotic" cars, modders will convert those cars that look better, and require less work, so they can get easily some goddamn high download numbers, lots of followers, or simply so they can fulfill their wish of having that million-poly SuperCompetizione BugaLamboRshe ST660 [Stanced][Cambered][RocketBunny] ingame.
It's a vicious circle. Also, most normal cars on high or good quality are modelled by teams/persons that use really strict rules on converting, editing, better said , they act like their work is the Holy Grial, and one has to follow their rules, or some drama may happen.