Just putting an idea out there to see what people think... as I explained earlier, I have all these values predefined in the code to apply the dirt. What is the opinion of people about me making those values available in the ini file? So to give people total and complete control over how this works.
To give you an example, in the code for Utility vehicles, I have:
_dirt = (modRandomNumber.NextDouble() * 6) + 6;
So what that means, is that it takes a random number between 0 and 6, then adds a base value of 6 to that, giving a range of 6 to 12. In the dirty-zones that would be 9 to 15 of course.
Now in the ini file, I could in theory have
MAX = 6
BASE = 6
Is that making the ini file too complex, for something that is really a simple mod? Do people need that level of the control? I'm just curious as to how much control people want in things like this. To cover all wheeled vehicles, there would be sixteen sections like that, sorry, seventeen because I don't include cycles.