@HenryTux sure I understand about that but I don't talk about a huge base map (not like 1400 + prop ;P), a base could be limited to 100-400 object it would be enough and almost everyone could enjoy it without fps drop
Shaezbreizh
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Posts made by Shaezbreizh
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RE: [SCRIPT][WIP] Project GTA V:Apocalypseposted in Releases & Works in Progress
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RE: More category for map modposted in Site-Related Questions & Feedback
well there is a lot of kind of map so that not so much tag ;P
the best thing would be to let the author to set the subcategory -
More category for map modposted in Site-Related Questions & Feedback
Well it make a lot of time that object spawner have been released, they're more and more complex and the diversity of map have grown pretty fast.
I think it's time to clear a bit the map mod filter option to better find x or y mapright now : the ' category ' are
Map Model
Ramps
Racetrack
Interior
Building
Road
Scene
Map Editor
Simple Trainer
Menyoo
Community RacesMy suggestion is to add ;
overhaul
house/appart
Event
Military / mercenary (base / deal / mission / etc)
transport (airport / harbor / etc)
plugin ( for little map that could be used with other)
Vegetation
Land modif
Island
Mapper ressource
Town
Gang
Fun
War
crash
Alien
shop/showroom/etc
Industrial
Marina / beach
Entertainment
Mission
Featured
ETCI guess it could clear a bit and help player to find faster their kind of map in these 1500 map to enjooy
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RE: [TOOL][WIP] Map Builderposted in Releases & Works in Progress
@OmegaKingMods I've a nice project under dev, it's done to 40 % right now and I hesitate to start to use map builder now or wait for update, does the next update is changing some block like grass or concrete ?
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RE: [SCRIPT][WIP] Project GTA V:Apocalypseposted in Releases & Works in Progress
@HenryTux Do you plan to propose a full scavenge option going to ammo/food/water etc to thing like Metal / Wood / ciment / etc that could deserve to something if you add a shelther/camp building option to build our own base (I mean some minor thing like garden (to get food supply), infermery (better health) , destructible wall destructible barricade, fence, tower, workshop (to get ammo supply with metal scavenged around the map), bed, Zombie TRAP )
This with a good base defence, that we could manage, and where the difficulty could be set in function of the number of survivor we bring to the base (survivor that we could assign to defence, garden, workshop, etc)
Would just be awsome and give some persistence to zombie mod xS
Anyway it sound already good
Good luck ! -
RE: [MAP] Requalificationposted in Releases & Works in Progress
@Marco_italy yep it's pretty easy to add these object but the hardest part is about creating the collision,
The better way to do it (the only i know in fact ^^) is to add object with existing collision under the texturefor exemple, for ground you can use one of the first " billboard " that is big and flat, pertty usefull for big area or a flat tower
for house it's harder, since they're not regular, with a lot of different surface, you'll have to find object that suit the house texture and well you've a lot of choice xPBut to be honest if you're already at 1237 props, you will probably not be able to create all collision (I recommend you to create only the bottom wall collision cause well except if they've mod or if they're falling from the sky, player should not be able to see that the top part have no collision
Also, there is a bunch of " appartement " and house with an existing collision (let you check any city map (i've made one that is using these build if you want their nameit would permit to give an improved look to sandy shore (well they're not especially "luxury"" but it will save you a lot of object and would still have a better look than the current sandy shore " house "
Good luck it seems cool
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Zombie new gameplay like building ? or saving survivor, if anyone could do that please ;)posted in Requests
hey,
Well , I really like the current zombie mod but I was expecting more update or more gameplay, like a base building with stockade, wall, gate, tower etc that would be destructible by zombie and a Saving survivor possibilty to bring them at your base and why not give them an utility (doc, guard, telecom (to get mission like find survivor group), gardener,etcI've tested different thing about this build thing and it possible to make zombie attacking the wall/door/etc
the easyer way i found is to put a ped (cat, human whatever) and then attach object on him (to make a wall, a tower etc) (done with menyoo trainer) so the wall or whatever it is can be targeted by enemy.
And can be destroyed by enemy
I've not any knowlegde in scripting but I think it's possible to do
So if any Scripter think it could do something like allow player to build a camp with a ressource function (
player would have to get pickup over the map to be able to build something or get more survivovr like wood/metal/water , food, etc)It could also bring utilitary building that could add more gameplay, like garden, water, workshop, infirmery etc .. where to assign your survivor, and will increase survivor/settlers capacity
I think all that thing are more or less possible hope any scripter could do something like this
in fact the idea would be to get a mix between state of decay and falloout 4 on gta 5 ;P