isnt it possible to install all those addon mods into the stock GTA V rpf?
if so, then we avoid some of those limits or not
Best posts made by shephart
RE: [MAPPING] Using hills/landscape as objects to place?
@Shaezbreizh nice, thank you i give it another try soon, im figuring out now how to port fivem maps as addon
also, your island reminds me of the movie cast away with the plane crash for some reason
RE: Gta5mods dead?
its also because people mainly create car addons, few graphic mods and some map changes with map editor.
what could the community interest:
- Create new maps as addon, in the size half of san andreas or even the same, like a city or an island with a city etc...
- Weapon mods (maybe as addon, ive read here that someone managed to make this MG42 as addon working again after R* update: https://de.gta5-mods.com/weapons/mg-42-add-on-replace#comments_tab)
i dont want to say the car addons are bad, but we get too many of them and its getting boring
RE: [MISC] GTA V DLCs All in Root for mermory increasement
so, have anyone tried this to see if it works? ofcourse without uploading, just for testing purpose
Anyone tried static weapons ?
gta v offers alot for a battlefield style gameplay, but one thing is missing ingame: static weapons.
i talk about artillery, deployed weapons and stuff like that:
i think its possible and here is the reason why:
first, we have on mount chiliad those static binoculars. There must be a way to use a weapon instead of the binocular. Second, on some armed vehicles, we have machine guns which can be used seperate from the driver seat, so what happen if we would add the same vehicle with its gun and function, but just remove the vehicle itself ?