Hey guys, could someone pls make a script in .NET/C# that would allow me to have a plane that's able to drop bombs just in the same manner some planes do in GTA ONLINE?? Thanks!!
ShitFace
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Posts made by ShitFace
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Plane able to drop bombs just like in GTA Online but in Singleplayer
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Spawn plane wih upgrades
Hello there, is there a mod which would allow me to spawn a plane and let me chose what upgrades i want on it (armor, handling, weapons etc..) while in singleplayer mode?
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Is there a way to spawn a plane with bombs and a bomb bay in singleplayer?
The title says it, i really need to spawn a GTA Online plane (equipped with bombs) in singleplayer mode, is there some cheat code or mod that would allowme to do so? And if by any chance, a modder reads this, how would i do that programatically? how would i treat my Vehicle object to add it a bomb bay and bombs???
THX.
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RE: Is there Air Resistance in GTA5?
Hmmm, i see... are we sure that vegetation and flags moving with the wind isn't just some animation playing? Because let me be even more clear, by "air resistance" i meant some force that might influence an object's path through the air (a grenade being thrown, a plane flying, or a bomb falling down) etc...
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How to add bomb bay to plane?
Hello, i need to know how to add a bomb bay modification to a plane (rogue for example), i've been looking through varous classes and methods and i can't seem to find how it would be done, any help??? thx.
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RE: Is there Air Resistance in GTA5?
@Reyser oh for air resistance i meant actual air resistance, in the world, actually physically simulated and affecting moving object's (not only vehicles), from what you tell me however, i deduce there is no such a thing, thanks!
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Is there Air Resistance in GTA5?
Hello there, i wanted to know if there is actual air resistance in GTA5, thanks!
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How can i get the angle a plane makes under&above the horizontal?
Oh hey, i'm new here, and i don't know if this is the place to ask modding/programmign questions, but... here it goes.
How can i get the angle a plane makes with the horizontal?? Like, if a lazer is nose diving, that would make about -60º or -70º let's say, if it is perfectly horizontal 0º, and if it is just moving upwards, 90º. How would i get that angle?
I've started working on it before asking already, and i've got something like this:
Vector3 velocity = chara.Velocity;
double altitude = Math.Round(chara.HeightAboveGround, 2);
double mag = Math.Round(Math.Sqrt(velocity.X * velocity.X + velocity.Y * velocity.Y + velocity.Z * velocity.Z), 2);double pitchAngle = Math.Acos(velocity.Z / mag) * 180 / Math.PI;
if (pitchAngle < 90) pitchAngle = Math.Round(90 - pitchAngle, 2);
else if (pitchAngle > 90) pitchAngle = -Math.Round(pitchAngle - 90, 2Kinda works, but... eh idk how correct this is..