@eshenk I see.
I don't visit these forums as much.
No biggie though, No harm done
I was just trying to help.
@eshenk I see.
I don't visit these forums as much.
No biggie though, No harm done
I was just trying to help.
Hello , It seems there may be a bit of a language barrier in your request.
So I took the liberty of rephrasing your request into something a bit easier for English readers to understand.
Hi Friends, I'm making an offline video,
For this video I would l like to have 4 Hulk Characters , and 4 Thanos Characters fighting. 4v4.
Before the start of the fight, I would like to have all 4 Hulk Characters, facing all 4 of the Thano characters.
However when I spawn the Hulk and Thano characters. I cannot control where they actually spawn.
I am trying to get them to spawn in a fixed position on the map. (As mentioned above, I would like to have The Hulk Characters, facing the Thanos Characters.) before the fight begins.
Does any one know if there is a mod/trainer available that can help me? I am looking for something that will can allow to me position individual peds exactly where I need them on the map.
Any help would be gratefully appreciated.
As mentioned scaling can be done for peds, but also, any entities attached to the ped will also scale according...
I mean... You can always place a 5 second dummy clip before your actual video, the water mark will play on the dummy clip, but not on our actual video.
Then find the exported video file on your pc, and use any editor you are familiar with, and trim the 5 second dummy clip containing the water mark.
Try Native Simple Trainer, and turn on everyone ignores player. That seems to work for when the player fires a weapon, But it might not work if someone other than the player fires a weapon. Which should be rare, because the main way to get a ped to fire their weapon, would be from provoking them to do so. But if everyone ignores the player. No peds should be provoked to shoot their weapon in the first place.
Your chances are higher to get someone to do this, if you supplied a photo of your face in this topic. The freemode head altering features do let you go quite in depth with what you can make, but their are definitely a lot of limitations to it as well. Which might make your request simply not possible. Which is why you should just add a picture to your topic, that way people can easily view the photo, and determine if it could actually be done.
I respect any privacy issues you might have by posting a photo of your face on here, It would just make your request passed around to more people much faster.
Probably people who might do it for free, simply for the challenge.
But anyways its your call on that. I'm just giving my humble advice.
if this is tagged as [solved], you should share how it actually got solved. Like maybe let us know what code or natives you had to mess with.
That way you can be helping out others who also might be looking to do something similar with their mods.
yeah of course. Add the entity you plan to have the triggerfx on to the database. then select the task sequencer option, and make the first task the trigger fx of your choice, you can adjust the overall duration of the triggerfx. Set it to like 5 seconds, and for intervals, adjust that value lower for faster playback, and higher for slower playback. Make sure your task is enabled for the trigger to play, it will repeat indefinitely. As long as the task is toggled on of course.
@Troublesome96 said in Rockstar editor and Menyoo problem:
@mariodick I get this problem from time to time, you just have to restart the game and it'll go back to normal.
This guy is right, restarting the game always works, But if your lazy, you can just delete your spawned objects before you enter the rockstar editor, lol.