Posts made by skylumz
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RE: No Ymap indoor?posted in General Modding Discussion
You need to make it use MLO ymap... google some
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RE: Odd 3 textures show up on custom 3ds max made floor depending on angle.posted in Installation Help & Troubleshooting
@chonkie No problem man
glad you enjoyed it.. join the discord if you need help links in the tutorials
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RE: My ymap file doesn't load the objects correctly...posted in General Modding Discussion
@killerrj8 need more info to help
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RE: Official Map Modding Tutorial (Part 3) : Making a custom ymap!posted in Tutorials
@kingfire just add the objects in the models.rpf no need to edit the context.xml or anything else... drag and drop
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RE: Official Map Modding Tutorial (Part 3) : Making a custom ymap!posted in Tutorials
@kingfire If you search for .ymf you can find one in gta files and just copy it and bring it to your dlc pack! Then use it as I would.
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RE: Map editingposted in General Modding Discussion
@KristjanRaid youtube is your best option to ask that
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RE: 3d model collision problem ?posted in General Modding Discussion
@deann I think you forgot that people cant help if you dont post any details about anything.....
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RE: Time to talk gameconfigposted in General Modding Discussion
@eshenk Great post! Also I think we have merely tap the surface of this engine.... I honestly believe it has way more possibility then we know about.. I mean when we can make custom animations and when we can create particle effects it will be amazing! Gta V RAGE Engine IMO is no where near dead
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RE: Codewalker and Map Editorposted in General Modding Discussion
@meimeiriver Nice nice haha
GET DISCORD BRO https://discordapp.com/ so we can chat more
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RE: GTS: Grand Theft Space (is it dead)posted in General Modding Discussion
@meimeiriver Yes yes
haha
@sollaholla and I are friends and talk every day on discord hahaha we are actually making a unity game together he is still active just not in modding
people want to much from him! Hes not god
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RE: Codewalker and Map Editorposted in General Modding Discussion
@meimeiriver whattttt, no bro codewalker can spawn entitys all you have to do is create a new ymap file in the project window then click ymap > new entity then type the entity you wish to spawn (could be a custom .ydr) in ALL LOWERCASE for hash reasons... then bam place it, calculate extents, save, place in gta V with openIV/CW Rpf explorer and you are done...
And you can select entitys in a ymap by clicking file > open > ymap then on the left it will list all entitys in the ymap in the list view you can also edit them all>
BTW if you scale a object with embedded collisions in CW then the collisions dont scale with it.. just a note
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RE: GTS: Grand Theft Space (is it dead)posted in General Modding Discussion
@meimeiriver Unknown is still around just like Krashadam said its a huge mod and people dont respect hard work and just want more and more... and expect so much instead of appreciating it. Makes people not wanna work on something like so.
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RE: Map editingposted in General Modding Discussion
@meimeiriver https://www.autodesk.com/education/free-software/3ds-max
NOTE: get 2016 or gims evo wont work -
RE: Help, pleaseposted in General Modding Discussion
@Evandrotorquato please use appropriate titles for your topics
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RE: the best gta v mod for graphicsposted in General Modding Discussion
@GambinoYT NVR only adds extra props if you install the optional Add-Ons. On top of that NVR as a stand-alone install only edits original gta V files doesnt add any so fps drop is like what? 1--2 fps. When you install enb and reshade is when you gain fps loss.
@fullyloaded @Dsas led you in the right direction!
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RE: Map editingposted in General Modding Discussion
You would have to download codewalker and head to where that sign is then select it and find its name and place it in your object list.... but be warned that sign most likely is combined with other objects...so yeah, you would have to make a custom .ydr which isnt that hard.
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RE: Issues with Texturesposted in General Modding Discussion
@Smallo yeah that's what gtxd is you have to define them in your dlc packs.... I should have explained it more clearly. Gtxd basically let's you have global textures that any models can pull textures from then hypotheticaly they also have their own textures that are part of "their" dictionary. Don't know if that makes sense but I tried
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RE: Official Map Modding Tutorial (Part 4) : Making a custom .ybn!posted in Tutorials
@Dekurwinator Updated it thank you
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RE: Help creating a map as a Add-Inposted in General Modding Discussion
@krashadam Thus is why life is opinion based