Hello, Ive made some topics looking for some outreach of the fellow modders on here and looks like I'm getting no where.
one of the issue I believe is I'm not probably explaining my self good enough so I've conducted this intro to show step by step I've done when trying to make custom livery's for my vehicles. The issue isn't the livery's the issue is when I load my vehicle into the game it works fine, the textures and everything load fine and the car looks amazing, so the issue I'm running into is when I'm driving my new custom vehicle and run into something my game crashes, the error is GTA Virginia something. you'll find below the steps I took when making this vehicle and I hope one of the fellow modders here on this site takes a look at my work and see where I went wrong. And Possibly Guide me into the right direction.
Steps I've taken to try and fix on my own.
- Tried using different handling and carvariations .metas
- I've tried to watch many videos on the subject and feel like im getting nowhere.
Step One is I download the lambo from here GTA5modz Its the Unlocked Aventador (Lambo)
Step Two I opened it up.
Step3. Went Object Clicked it and then went to Select/ Then Select and highlighted everything.
Step4. I Then went to under Select .. [By Material] And selected [Paint 1] * That's where I believed the area I wanted to change was.
Step5.. [By Material] And selected [Paint 1] * That's where I believed the area I wanted to
Step6. I Right Clicked after i had my polys selected.. And Clicked [ Edit Uv Map ]
Step7. See images on what i selected.
Step8. Opened My Uv Mapper On the Bottom Left Cornor. Then Opened My Map Under Materials and selected [Paint 1]
Step 9 Rendered My Map
Step10. After I rendered my map @ 1024x1024 I Saved to a location i can find. And Named it Paint_sign_1
Step11. This is My Created Template I Made to use to create liverys
Step12.I Opened it with Pain.net And Edited to my liking. For this Example I kept it blank.
Step13. I went back into Zmodler3 And Opened Material Browser and Added my Paint_sign_1 to the library