Yea I was looking on how to recompile after I make edits. I dont know how to add new systems or code or anything. I want to use the mod Basic Needs that has the source code. I would just change the prices of items and the names of them. The hard things would probably just be to change the text on screen to show a % instead of just the text, and to maybe add more locations to the list it already has.
SnakeSlippers
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Posts made by SnakeSlippers
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RE: Turn source code into a working mod?
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RE: Turn source code into a working mod?
Without knowing how to script I just figured if you have the source code to a mod then you have everything you need to make your changes and then save it and turn it into a working mod, I guess? What else needs to be done to it?
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RE: Turn source code into a working mod?
Thank you for the info but you misread the part where I said I can click and edit stuff in Lua and CS mods "UNLIKE" ASI and DLL files. And I just double checked right now and can indeed click and edit stuff in the LUA and CS mods I have.
And Im not really trying to get into making my own scripts at the moment. Just wondering how to slap that source code to Basic Needs mod into a mod so I can make my edits then put it into a working mod. Basically repackaging the source code. I really just would like to change the text into percentages.
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Turn source code into a working mod?
I have no idea how to script or anything. I been looking at all the programs for scripting but have no clue. I just would like the mod Basic Needs that has the source code turned into a working mod that I can go into and edit things around. Like LUA or CS mods. I know those I can click on and edit stuff inside unlike ASI or DLL ones. How would I do this?
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Make a couple different mods systems work together
I dont know if it would be possible, but if anyone is willing or able I would love it. I would like a couple different food/sleep mods work with Human Needs. The only mod that will fill Human Needs sleep meter is Simple Zombies by sleeping in the tent.
I would like these mods to fill the hunger/sleep bars for Humans Needs: If possible
Stay in Hotels
Sleep Anywhere
Sleep Mod
Working Taco Trucks
Working Hotdog Stands (Remake)
And I'm not sure if Simple Zombies cooked meat works or not but if not add that too. -
Adding Crocodiles into rivers request
Can someone put in or tell me how to add one of these into the rivers and lakes in the game. Without using map editor or Menyoo or anything like that. Like a newly added "ped" like alot of these other mods do.
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Most real to life list of mods for GTA V? Ideas?
As the title says, I'm gathering a bunch of mods to make the game as real to life as possible. Not worried about textures at the moment. More like script mods and such.
At the moment I'm gathering all driving type mods. If anyone has played or used these mods any info would be helpful.
I gathered these driving related mods and was wondering which would be the best setup for realistic driving.
Realistic Driving V using the Deformation file and Realistic Top Speed
Realistic Road Grip - Which should be used? 20% or 30% Less Grip?
Go Stuck Yourself
Inverse Power
GTA IV Style Handling
Realistic Truck HandlingThat should cover every type of vehicle. Right now I'm using Realistic Driving V, Realistic Road Grip 30%, Inverse Power. And I'm sliding all over the place like I'm ice skating. Turning like a shopping cart, and come to a stop like I have no brakes.
What would be the best setup of all those mods together? Which files from which, etc.