NOTE: This is not dlc data. Core Game only.
Collected from Grand Theft Auto V\common.rpf\data\ai.
Weapon Names
WEAPON_UNARMED
WEAPON_ANIMAL
WEAPON_COUGAR
WEAPON_KNIFE
WEAPON_NIGHTSTICK
WEAPON_HAMMER
WEAPON_BAT
WEAPON_GOLFCLUB
WEAPON_CROWBAR
WEAPON_PISTOL
WEAPON_COMBATPISTOL
WEAPON_APPISTOL
WEAPON_PISTOL50
WEAPON_MICROSMG
WEAPON_SMG
WEAPON_ASSAULTSMG
WEAPON_ASSAULTRIFLE
WEAPON_CARBINERIFLE
WEAPON_ADVANCEDRIFLE
WEAPON_MG
WEAPON_COMBATMG
WEAPON_PUMPSHOTGUN
WEAPON_SAWNOFFSHOTGUN
WEAPON_ASSAULTSHOTGUN
WEAPON_BULLPUPSHOTGUN
WEAPON_STUNGUN
WEAPON_SNIPERRIFLE
WEAPON_HEAVYSNIPER
WEAPON_REMOTESNIPER
WEAPON_GRENADELAUNCHER
WEAPON_GRENADELAUNCHER_SMOKE
WEAPON_RPG
WEAPON_PASSENGER_ROCKET
WEAPON_AIRSTRIKE_ROCKET
WEAPON_STINGER
WEAPON_MINIGUN
WEAPON_GRENADE
WEAPON_STICKYBOMB
WEAPON_SMOKEGRENADE
WEAPON_BZGAS
WEAPON_MOLOTOV
WEAPON_FIREEXTINGUISHER
WEAPON_PETROLCAN
WEAPON_DIGISCANNER
WEAPON_BRIEFCASE
WEAPON_BRIEFCASE_02
WEAPON_BALL
WEAPON_FLARE
WEAPON_VEHICLE_ROCKET
WEAPON_BARBED_WIRE
WEAPON_DROWNING
WEAPON_DROWNING_IN_VEHICLE
WEAPON_BLEEDING
WEAPON_ELECTRIC_FENCE
WEAPON_EXPLOSION
WEAPON_FALL
WEAPON_EXHAUSTION
WEAPON_HIT_BY_WATER_CANNON
WEAPON_RAMMED_BY_CAR
WEAPON_RUN_OVER_BY_CAR
WEAPON_HELI_CRASH
WEAPON_FIRE
WEAPON_ANIMAL_RETRIEVER
WEAPON_SMALL_DOG
WEAPON_TIGER_SHARK
WEAPON_HAMMERHEAD_SHARK
WEAPON_KILLER_WHALE
WEAPON_BOAR
WEAPON_PIG
WEAPON_COYOTE
WEAPON_DEER
WEAPON_HEN
WEAPON_RABBIT
WEAPON_CAT
WEAPON_COW
WEAPON_BIRD_CRAP
Aiming Infos/Types
PISTOL_2H_BASE_STRAFE
SMG_2H_BASE_STRAFE
RIFLE_HI_BASE_STRAFE
RIFLE_LO_BASE_STRAFE
RIFLE_LO_PUMP_STRAFE
MG_LOW_BASE_STRAFE
FIRE_EXT_STRAFE
PLANE_TARGETING_RESTRAINTS
HELI_TARGETING_RESTRAINTS
UNARMED_TARGETING_RESTRAINTS
MINIGUN
GRENADELAUNCHER
rpg
DIGISCANNER
PETROLCAN
BRIEFCASE
Weapon Flags
AllowMeleeBlock
CarriedInHand
ArmourPenetrating
CanLockonOnFoot
CanLockonInVehicle
CanFreeAim
UsableOnFoot
UsableUnderwater
UsableClimbing
UsableInCover
DisableLeftHandIkInCover
DoesRevivableDamage
AllowCloseQuarterKills
AllowMeleeIntroAnim
HasLowCoverSwaps
NoWheelStats
QuitTransitionToIdleIntroOnWeaponChange
DisableFPSScope
AttachFPSLeftHandIKToRight
UseFPSAimIK
UseFPSSecondaryMotion
MeleeBlade
DangerousLookingMeleeWeapon
DisableLeftHandIkWhenOnFoot
MeleeClub
TwoHanded
Gun
AnimReload
AnimCrouchFire
HasLowCoverReloads
TorsoIKForWeaponBlock
Automatic
AllowEarlyExitFromFireAnimAfterBulletFired
TreatAsOneHandedInCover
NoLeftHandIKWhenBlocked
UseLeftHandIkWhenAiming
UseAlternateFPDrivebyClipset
LongWeapon
ApplyBulletForce
NeedsGunCockingInCover
ProcessGripAnim
DisplayRechargeTimeHUD
OnlyFireOneShot
NonLethal
DisablePlayerBlockingInMP
CanPerformArrest
DontBreakRopes
FirstPersonScope
UseFPSAnimatedRecoil
DisableFPSAimForScope
IgnoreHelmets
Silenced
Launched
Scary
DelayedFiringAfterAutoSwap
DisableStealth
CreateVisibleOrdnance
DisableRightHandIk
DisableIdleVariations
RemoveEarlyWhenEnteringVehicles
Rpg
Heavy
ForceEjectShellAfterFiring
ForcesActionMode
DisableCombatRoll
ApplyVehicleDamageToEngine
Thrown
CookWhileAiming
HasFPSProjectileWeaponAnims
ManualDetonation
DropWhenCooked
ThrowOnly
CanBeFiredLikeGun
NonViolent
SuppressGunshotEvent
OnlyAllowFiring
NoAutoRunWhenFiring
DontBlendFireOutro
DiscardWhenOutOfAmmo
CreatesAPotentialExplosionEventWhenFired
DelayedFiringAfterAutoSwapPreviousWeapon
OnlyUseAimingInfoInFPS
EnableFPSRNGOnly
HiddenFromWeaponWheel
NoAmmoDisplay
EnableFPSIdleOnly
NotAWeapon
StaticReticulePosition
EnforceFiringAngularThreshold
Homing
EnforceAimingRestrictions
HomingToggle
OnlyFireOneShotPerTriggerPress
NoFriendlyFireDamage
UseLegDamageVoice
Damage Types
MELEE
BULLET
ELECTRIC
EXPLOSIVE
NONE
SMOKE
FIRE
FIRE_EXTINGUISHER
UNKNOWN
BARBED_WIRE
WATER_CANNON
FALL
Ammo Types
AMMO_PISTOL
AMMO_SMG
AMMO_RIFLE
AMMO_MG
AMMO_SHOTGUN
AMMO_STUNGUN
AMMO_SNIPER
AMMO_SNIPER_REMOTE
AMMO_FIREEXTINGUISHER
AMMO_PETROLCAN
AMMO_MINIGUN
AMMO_GRENADELAUNCHER
AMMO_GRENADELAUNCHER_SMOKE
AMMO_RPG
AMMO_STINGER
AMMO_BALL
AMMO_STICKYBOMB
AMMO_SMOKEGRENADE
AMMO_BZGAS
AMMO_FLARE
AMMO_MOLOTOV
AMMO_TANK
AMMO_SPACE_ROCKET
AMMO_PLANE_ROCKET
AMMO_PLAYER_LASER
AMMO_ENEMY_LASER
AMMO_BIRD_CRAP
Firing Patters
FIRING_PATTERN_PISTOL
FIRING_PATTERN_SMG
FIRING_PATTERN_RIFLE
FIRING_PATTERN_MG
FIRING_PATTERN_PUMPSHOTGUN
Explosion Types
; Example: <HitCar>DONTCARE</HitCar>
GRENADELAUNCHER
SMOKEGRENADELAUNCHER
ROCKET
DONTCARE
STICKYBOMB
BZGAS
FLARE
MOLOTOV
TANKSHELL
PLANE_ROCKET
EXP_TAG_BIRD_CRAP
Vehicle Weapon Names
VEHICLE_WEAPON_TANK
VEHICLE_WEAPON_SPACE_ROCKET
VEHICLE_WEAPON_PLANE_ROCKET
VEHICLE_WEAPON_PLAYER_LASER
VEHICLE_WEAPON_PLAYER_BULLET
VEHICLE_WEAPON_PLAYER_BUZZARD
VEHICLE_WEAPON_PLAYER_HUNTER
VEHICLE_WEAPON_PLAYER_LAZER
VEHICLE_WEAPON_ENEMY_LASER
VEHICLE_WEAPON_SEARCHLIGHT
VEHICLE_WEAPON_RADAR
WEAPON_VEHICLE_ROCKET
Vehicle Weapon Audio
AUDIO_ITEM_VEHICLE_TANK
AUDIO_ITEM_VEHICLE_SPACE_ROCKET
AUDIO_ITEM_VEHICLE_PLAYER_BULLET
AUDIO_ITEM_RPG
Vehicle Weapon Effect Groups
WEAPON_EFFECT_GROUP_ROCKET
WEAPON_EFFECT_GROUP_LASER
WEAPON_EFFECT_GROUP_VEHICLE_MG
WEAPON_EFFECT_GROUP_PUNCH_KICK
Vehicle Weapon Damage Types
EXPLOSIVE
ELECTRIC
BULLET
NONE
Vehicle 'Weapon Flags'
Vehicle
StaticReticulePosition
EnforceFiringAngularThreshold
Gun
CanLockonInVehicle
Homing
EnforceAimingRestrictions
HomingToggle
UsableOnFoot
ForceEjectShellAfterFiring
ApplyVehicleDamageToEngine
OnlyFireOneShotPerTriggerPress
CarriedInHand
CanFreeAim
TwoHanded
AnimReload
AnimCrouchFire
CreateVisibleOrdnance
UsableInCover
DisableRightHandIk
DisableLeftHandIkInCover
Scary
DisableIdleVariations
HasLowCoverSwaps
RemoveEarlyWhenEnteringVehicles
DelayedFiringAfterAutoSwap