@mistaputt Amazng!
Best posts made by sollaholla
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@mistaputt Is that NASA Habitat model free?
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@GTAEU-MODS It will not work online
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@BatKnight Possibly, I'll see what I can do to make that possible. (It is already, but I'd need to change one thing.)
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@JRod Definitely! See what he thinks. Maybe I can just add an html shortcut to the mod page?
Also: Inb4 comments about why the shuttle is upside-down.
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
- Atmosphere.asi is not compatible.
- That's not mars, that's the moon. I haven't revealed mars surface yet.
- Sunlight is not technically possible without making the spacedome look blueish due to the in-game ambient lighting. So there's nothing I can do until ZM3 or GIMS lights actually work. Sorry
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@Unknown-Modder I'm assuming his issue was with scaleforms, and some questionable post-processing techniques. But the menu right now has 0 frame rate loss so that's a good sign
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
How should we do mars? What would be more realistic?
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[C#] Melee Ignoranceposted in General Modding Discussion
Does anyone know how to keep the player from "stumbling" when melee'd or being knocked back? I'm looking to make him ignorant to melee and other collision damage.
I've tried:
PlayerPed.IsCollisionProof = true;But that just seems to make him ignore vehicle collisions.
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@Jitnaught Good to know, at least he didn't rip all my code. I work on the mod spontaneously so when i say a weeks worth i mean probably 2-3 days of 3hr sessions, but If you can link me to the source that would be great. I'd like to see how much he stole.
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@Shaezbreizh Sorry, I'm just really fed-up over this situation. I wasn't trying to be rude or anything, I love your work brother.
You have a very peaceful outlook on the community and I think some people can learn from that.
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@Unknown-Modder I think I know exactly where he got them, but I can't confirm anything...
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@Unknown-Modder I sent you the dev release bro, have a look at the alien planet scenario / mission, but don't go to space without making sure you're in a plane / ship before-hand.
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@Unknown-Modder I haven't seen them but, I noticed 0 issues. I was even colliding with some of the ships and exploding
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@JRod said in [SCRIPT] [WIP] - Grand Theft Space:
@sollaholla I already have it,the map is still not finished,still have to fully cover it with grass,add lights,guards,and some small details. once I'm finished I'll send the map.
Looks gorgeous, mate. Cant wait to get it setup with the script.
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@JRod Not sure if he told you but the gantry is finished. Is there I way I can use this map to setup the shuttle and everything?
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Custom Addon-Props DLC?posted in General Modding Discussion
Anyone know how to make a hybrid of the addonprops folder (like rename and have basically a custom addonprops folder). I have tried this, but I can only have one "props" directory (either addonprops or my custom-props). They both don't work at the same time. I've even tried to edit the setup2.xml and the content.xml files to replace the "addonprops" stuff with my "custom-props" but it doesn't seem to allow me to have both folders. (Meaning only one's props will be loadable in game)
If anyone knows how to do this that would be great! I know you can do something similar with custom vehicles, so maybe it applies to props as well?
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@Unknown-Modder I'm thinking about some kind of closed beta, we'll see
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@Jbox9999 Thanks, bro. We're working hard so that means a lot.
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@Jbox9999 Possibly, can't make any promises though. If I do I can't show much. (That's if I do)
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@Unknown-Modder You're the man!! I'm glad your on this team dude, you're making this process 10x easier for the c# scripting side. You may not notice but the mod wouldn't have gotten far without NoBoundaryLimits. Not to be sentimental or anything
Thanks, again.