@JRod It's the moon, the red gradient is from the sun on the other side,
It takes about 5-10 minutes as of yet.
Best posts made by sollaholla
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@Shaezbreizh I meant like moving objects around and stuff in-game, and positioning them. It wouldn't really work since:
- You can't tell where the player will be (the origin of the spacedome).
- Moving those objects in-air is not possible without moving X,Y,Z position values through a menu, or using map-editor to take a guesstimate of where exactly you want it to be.
- It'd be much cleaner just to make a Windows Forms App, and let people place stuff around like that.
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@Rarefacer Oh, a fellow unity dev. hello! Yeah, I just don't think we need any models at the moment, you could make your own vehicles if you want to, but the mod doesn't rely on specific vehicles at the moment, just terrain and planets, and other terrestrial objects like black holes, and worm-holes. Other than that, I'm set.
@JRod It's not ready for beta.
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@Rarefacer I don't really need models to "complete" the mod, if you're suggesting that all that's left are models. There's a lot more to it than models.
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@V4D3R I wouldn't add it if it was just for looks.
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RE: How to Set Screen Fade out / Fade in Effect?posted in General Modding Discussion
Game.FadeScreenOut(1000); Wait(1000); // Code here Wait(1000); Game.FadeScreenIn(1000); // 1000 is milliseconds. -
RE: [Script] Terminator: Days of Future Past.posted in Requests
@BatKnight said in [Script] Terminator: Days of Future Past.:
Skynet apocalypse, is looking bleak-- and we wouldn't have it any other way.
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RE: [WIP] [MAP] Space interior tool kit.posted in Releases & Works in Progress
@SkylineGTRFreak If you mean, do they seamlessly line up, then yes
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@cyberzone2 But how do I convert it back to ymt?
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[Vehicle] UFO (Addon)posted in Requests
It would be awesome to get a vehicle addon of a ufo to use for my mod, however I'm not very experienced with creating vehicles, so if anyone's up for the job just holler!
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@SkylineGTRFreak yes i'll private message you
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RE: Need help finding a modposted in General Modding Discussion
You're actually somewhat right. Andre and I were talking on twitter at the time and also at the time I was working on an update to the mod, so I decided to let him try it to get the audience reaction. Unfortunately, shortly after that life things happened so I wasn't able to get back to any of my other mods and finish that version of SZ, I was only able to make mundane updates/small mods that took a short amount of time. Now that I'm getting a bit more free time I've decided to give it another shot. Although, making it has been pretty boring, and I haven't touched the script in a couple months (I've been working on developing a game instead).
Anyways, there is no version of this mod that exists anywhere online. Only on that man in the video's hard drive.
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@zzcool I'll start working on GTS after Christmas 🙂
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@SandyKnight OMG that would be amazing