
Rockstar Editor works fine, as long as you're not in space when you launch the editor
EDIT: Just gotta say, it feels good to be the 420th comment.

Rockstar Editor works fine, as long as you're not in space when you launch the editor
EDIT: Just gotta say, it feels good to be the 420th comment.



Here's some screens of a floating system we're working on.
The new API helps a lot with missions, now I have time to add little details

The scene creator is pretty good guys!
Didn't take too long to make and makes my job 1,000,000x easier now.
Something that would've taken me 2 hours now takes like 10 minutes to make.
Also the API for scenarios (pretty much missions) is pretty much done too. I've done my first mission (scenario) and it came out good, only took me about 10 minutes. This is a huge step forward for this mod.
NEW UPDATES
"Houston, what the fuck is that?!"
@jedijosh920 @Pantyshot @TheMadBreaker @GTAVModder4Life




NEW UPDATES
Can you guess where this base will be located?
Go show @Pantyshot some love for his epic skills in map editor!






@sollaholla Some more pics of the ISS brought to you by @Pantyshot

Some of the most amazing screenshots ever, man, seriously!
1.1 features coming soon:
Any questions and comments, leave them below.
To fix the wanted level issue simple hit Numpad9, to bring up the menu, and in the "Settings" section set "Disable Wanted Level" to false. @vinnnocc
I'll add an option for it in the ini in 1.1. Sorry about that.
The plan is Wednesday guys, that'll give us 2 days to prep.
@PatrickJr Good. We have a few things to-do:
I think that's about it, we pretty much have everything covered I think.
If they have, then I've never seen it:

Make Super Hero Mods Great Again! ™
My Specs:
I've seen a lot of forums/sites beginning to do this, but it'd be nice to have a dark theme for the site (a togglable feature). Also, it'd be easier on my eyes
Well, you guys have probably heard the recent OpenIV situation. I'm not sure what that means for the future of this mod (since our mod relies heavily on OpenIV). We will be haulting release until we have further information or statements from TakeTwo, or the DMC.
Thank you to all who have supported us, hopefully this isn't the end.
EDIT: Development will continue. Please try not to spam this thread about it. I apologise. Love you guys.
Just finished the DLC checklist, no known bugs, and yes custom weapon dlc is included in our pack
@ShakeZone We're doing some re-texturing right now. Since I figured out a great way to get realistic terrain and better shaders
I'm working on an alternate menu. Started on it yesterday, but I just started up school again today so things might be a bit slow. Here's some screens of the early version of the menu system:



Their civilization is just as developed as ours, (they live in Andromeda on the outskirts of the main spiral [where there are usually about 200 stars]). But as time passed their galaxies central mass was being absorbed by it's central black hole, and caused extreme amounts of heat to radiate. Their planet suffered drought and they've lost most habitable planets. Another more developed god-like race pro-curiously created a worm-hole that lead straight to mars (years ago), and now earth is on the brink of war with their race because we are the nearest habitable planet.
Or something like that
I know I said this like a million times and people are probably getting tired of hearing it, but I promise once I have time I will get to next update. 2.0 is very far along. I think the biggest problem is that we had such a huge vision, without realizing how difficult it would be to create in general. I'm glad that people enjoyed 1.0 when it did work (which wasn't very long since the next update to GTA that broke the mod was only a month after), and I really enjoyed making it. If I wasn't so busy with school (wow all about me huh?) I would get back to it. I will surely try my best to finish what I started.
Added more realistic physics to the cape:

@ismailmoustafa0802 If not the end of June, then early July.
Thank all of you who have been patient with us, we haven't had too much time recently, but development is going good. (However there may be some possible issues with Windows 7 x64 SP1)
This will work for my purposes I guess lol
public static string[] ReadBracedLines(string[] lines, string parameterName)
{
List<string> linesList = lines.ToList();
int indexStart = linesList.FindIndex(x => x.Contains(parameterName));
int indexEnd = linesList.FindIndex(indexStart, i => i.Contains("}"));
int nextBraceIndex = linesList.FindIndex(indexStart, i => i.Contains("{")) + 1;
string[] indicies = linesList.GetRange(nextBraceIndex, indexEnd - nextBraceIndex).ToArray();
return indicies.ToArray();
}
// E.g.
string[] indexLines = ReadBracedLines(lines.ToArray(), "Indices");
// return value:
3345 0 1202 1202 1851 3345 1852 3474 836 836 3471 1852 1853 3477 0
0 3345 1853 3525 1200 3480 3480 1854 3525 1855 3485 2823 2823 3483 1855
Trust me the function name is the best I could come up with. I was originally going with ReadBetweenTheLines.