@Cyron43 Thanks dude! I'll have a look at that later today.
Posts made by sollaholla
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RE: [Q] [C#] Better Flight AI?posted in General Modding Discussion
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RE: [Q] [C#] Better Flight AI?posted in General Modding Discussion
@winject You're illustration is so perfect! Yes, though. I'm quite sure that the jet's at zancudo use
TASK_PLANE_MISSIONso there's possible some magic flag/number that may be what we're looking for. -
RE: Serious question, why have no modders done this?posted in General Modding Discussion
@Rarefacer I can make a script!
Also, how are you replacing the flag model? I've been struggling to figure this out because it seems to be completely broken in ZMod.
Also found this native, that may be of use?
APPLY_IMPULSE_TO_CLOTH
Simply calling this every frame may be exactly what you're looking for. -
RE: Serious question, why have no modders done this?posted in General Modding Discussion
@cyberzone2 His cloth classes are just full of UNK hashes (uint)
So even he doesn't know. And I think some of these classes where ripped from openiv. This sucks
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RE: Serious question, why have no modders done this?posted in General Modding Discussion
@stillhere Have you tried the
treesshader? Seems to do something similar to cloth except it's not "pure" cloth physics. It's just shader trickery that makes it wave around and get affected by objects. -
RE: Serious question, why have no modders done this?posted in General Modding Discussion
@stillhere Yes
There's a windspeed/direction param though, so if you set that to Y: -0.1 then that's should solve that.
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RE: Serious question, why have no modders done this?posted in General Modding Discussion
@CP That's just sad.
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RE: Serious question, why have no modders done this?posted in General Modding Discussion
@CP sadly just realized this myself. Spent about 3 hours fuckin with things and i'll tell you it's a shame that the gims and zmod devs don't collaborate and make a better tool.
GIMS:
- Has cloth shader, and all parameters listed and documented.
- No support for YFT
ZMOD:
- Full YFT support
- 0 docs or support for cloth_default shader.
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RE: Serious question, why have no modders done this?posted in General Modding Discussion
@cyberzone2 absolutely, that's why im wondering why real capes haven't been done.
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Serious question, why have no modders done this?posted in General Modding Discussion
If they have, then I've never seen it:

Make Super Hero Mods Great Again! ™
My Specs:
- ToasterX970 69 teraflops
- 1 MB DDR1
- 3 KB Storage
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[Q] [C#] Better Flight AI?posted in General Modding Discussion
I've been studying the
TASK_PLANE_MISSIONnative, but it really sucks. Anyone know a better way to have a ped attack you from a plane? Thanks. -
RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@Purge_Camo May I ask, what videos?
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@AHK1221 ahhhh me me big boy? me me big boy.
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@krissboo It's coming to great things man, just watched this amazing trailer breakdown, and wow so good.
Ok I'm done lol
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
Nah but should be soon, we just need a few things like:
- Contacting that alien city mod guy to use his map for our alien planet surface
- Finishing the missions, since there was big changes to the mission system (shouldn't take long, there won't be a very long story or anything)
- Making sure we fix all (most) of the bugs. Seems to be pretty stable right now though, just tried it on my shitty laptop last night and it was good.
- And of course making sure that it's fun to play (or atleast somewhat)
.
.
.
(but don't forget emoji movie guyz in theaters july 28th)
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@Agln Emoji movie in theaters July 28th uncontrollable dabbing

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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@okironman A lot new, just not polished enough to show off.
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RE: [Question] GIMS Evo Parallax Shadingposted in General Modding Discussion
Figured it out
! Will post how soon:



No, this is not a Normal Map.
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[Question] GIMS Evo Parallax Shadingposted in General Modding Discussion
Hi, I'm looking for some help on shaders. I'm super confused about how to get parallax shading like the grass and rocks seen in some areas of the map. I'd like to create a 3D rock effect on my prop.
What shader do I use, and what textures do I need? (Bump, Height, etc.)
Thanks in advance!
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RE: Dark themeposted in Site-Related Questions & Feedback
@Dark0ne Maybe I'm just less critical, idk. Just take the hate with a grain of salt, and keep an ear out for what the community wants, but you probably don't need me to tell you that though.
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RE: Dark themeposted in Site-Related Questions & Feedback
@Dark0ne Oh, nice! I didn't even know you could do that. However, I allow ads on here because I think the site deserves it.
BTW when I saw the "version info" thing I was super happy, because it's something I've always wanted. I appreciate that you do so much work for the webpage, dude.
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RE: Dark themeposted in Site-Related Questions & Feedback
@Dark0ne No, I used ad-blocker for the example. I did remove the ad using the google ads buttons on the top-right of the ad area, and the gap was still visible. It's not a big deal though, you've done great so far, keep it up.