@MrGTAmodsgerman No, ofc not. But, you don't need _manifest files, contrary to popular belief. You simply need a ytyp file that defines your props in the rpf that contains your ymaps, and make sure that it's in the content.xml.
sollaholla
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Posts made by sollaholla
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RE: [Tool] [Release/WIP] Map Editor 2 YMap Converterposted in Releases & Works in Progress
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@kagikn I think you're speaking about the explosive boundary. This is one of the limits that are cracked by NoBoundaryLimits. Also, in most game engines it's common to see errors in float point precision, but usually that only happens at around the 100K meter mark. Although, RAGE is a very optimal engine that seems to handle insane distances fairly well, even though in this mod we're not really pushing that limit at all.
And also, the frozen object (also happens to peds) thing, that usually happens with non-persistent entities, or entities who's Lod distance is smaller than the distance from the rendering camera to the object.
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[Tool] [Release/WIP] Map Editor 2 YMap Converterposted in Releases & Works in Progress
Hoping to make this a really great tool for people who want to expand their horizons and make more map mods. Ofc this will be updated time to time, and I'm always open to feedback. Thank you.
Supports car generators, entities, and time-cycle areas. Also, supports most root level information in ymaps.
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@PatrickJr Good. We have a few things to-do:
Fix vehicle destroying itself when away from player in space.- Finish adding end mission (already complete just need to implement with new system)
Add interstellar space suit ped.Add interstellar ranger vehicle.(not gonna happen)
- Complete first pass of the website.
- Finish launch pad island, and gantry for launch.
I think that's about it, we pretty much have everything covered I think.
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
Speaking of which, when will this mod be released? It seems you're placing a lot of time into it because it's been in the works for a while. Feels like it's been years.
Yeah, it's been a while for sure. It's just that there's a lot of things that go into it, even though it seems quite simple.
Another question is will I still be able to use trainers (or in my case spawn props) and move them around, or better yet, CREATE planets as a feature in GTS? (Grand Theft Space)
Yeah, you can spawn props, vehicles, peds, whatever you want. Although, you can create planets, you just need your own models, lol. There's a scene editor and the .space files are XML, so you could even create your own solar system if you wanted.
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[SCRIPT] [C++] Rockstar Editor Menu (API?)posted in Requests
Hi, I'm looking for an experienced developer in c++ that could possibly make a menu that runs in Rockstar Editor. I'd like this menu to give the user the ability to change between timecycle modifiers. Note that I'm aware there's no way to store that data in each clip, but in R* Editor, after editing a clip the free mode map is already loaded, so it's still possible to carry over a timecycle modifier into export.
I hope someone is smart enough to find a way. Cheers.
EDIT:
Oh, and if it's possible, it'd be nice to have some sort of API, similar to @CamxxCore 's pause menu API. -
RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@MrGTAmodsgerman It's for an exo-planet outside the solar system.
@GTA-Imperium We're trying really hard to get it out in a week or so.
@vingtsun86 If I can run it on my crappy laptop, you should be able to run this just fine. No preparation required. Simply put, if you can run GTA 5, then you can run this mod. I just don't know if it'll work on your version, you may need to update.
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@MicroSonic Please stay on topic. I'm not taking mod requests. Thank, you.
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
PLANETS
Europa & Jupiter
Karoon (Alien)
Mars
Mercury
Neptune
Saturn
Uranus
Venus
SURFACES
Europa
Jupiter Atmosphere
Karoon Island

Mars
Mercury
Venus
Neptune Atmosphere
Saturn Atmosphere
Uranus