Okay does anyone have the files for the Vamos, Hustler, and the Bugatti?
Posts made by Spitfire7
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RE: Installing individual vanilla DLC carsposted in Installation Help & Troubleshooting
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Installing individual vanilla DLC carsposted in Installation Help & Troubleshooting
I have my game locked so I am not doing the updates anymore, but I really want the Declass Vamos and the Hustler and that other Bugatti.
Is there any way I can just download those cars or even just manually install the new patchday folder without having to connect to SocialClub?
I just need the patchday DLC files right? Where can I find the latest files without having to be on online, updating, and downloading so that I can manually insert them into my GTAV folders using OpenIV?
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2020 C8 Convertible Spiderposted in Requests
There are a few C8s on here that look great, but would love to see the 2020 working convertible C8 with the black top option.




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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
@l8ty3187 said in [SCRIPT] [WIP] - Drag Meets 2.0:
@Eddlm I've made some more opponents for the mod if you want to check/test them when you get a chance and see what you think. I was waiting for the script hook update specifically for the Infernus Classic to make an opponent with.
https://drive.google.com/open?id=0B9SarxAnZaJ9NHBrTWE4ckN5SlU
Keep up the great work Eddlm, thanks again.
I really hope you Eddlm can keep this mod an open format where all scripthooks or asi will work because I just recently had to revert back to my favorite most stable patch 877. Please allow these older patches to still work.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
Wow, wait a second, where is 1.9.3c? I only saw b, but saw that you are now talking about version c. Please post link. Thanks.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
I have a better way to beat the system. I use the firewall option. I disable ONLY GTA V from sending outbound internet info and disables inbound info as well. This gets me around the internet and allows me to always play in offline mode. Then every 3 weeks or so they do the Must active your game thing. To beat that I just put my system clock back to the date just before I needed to activate. A little hassle, but I get to keep all my specs working perfectly. I just reverted back to .877 patch which was by far the best for all my mods and LSPDFR. I'm happy now.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
Wait I haven't logged into GTA V yet, but you say there is a new GTA V update patch past 944.2? Please let me know ASAP so I can disable internet, etc. I just finally updated everything and now they are going to screw me again? No way man. So is that what you meant by a new update?
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
Awesome, so excited. So I wasn't going to say anything, but it was just too funny to not.
My first impressions of hotfix B. I started the race at the lower docks area. The first racer got stuck up on a median wall and I sat there waiting for about 2 minutes before he backed up and went to the line. As he started to the line a security guard runs over and says "Drop your weapon" to the starting line girl. He begins to shoot her and the cars race on and there is a full shootout. She then kills him by flare gun and then calls me to the starting line. I get to the starting line and an ambulance comes crashing into me to save the burned up security guard. She shoots and the other car drives off while I am in a demolition derby with an ambulance. That definitely was not a good first impression for the hotfix lol. I won't give up though and your work is still greatly appreciated, but this can be used as where some of the issues still are that need to be sorted out. Thank you so so so much for giving us the option to toggle the cinematic camera for this one. This hotfix is worth every bit of it. Thank you.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
@DiMiD777 Yes very much agree and I think he mentioned before a long while back that in the next update he will fix that so the viewing a race will be optional. I sure hope so, because I am always having to star at the ground or look backwards so it doesn't automatically take the camera and watch the race while my car crashes into a wall lol.
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RE: [MAP][WIP] Real California Architectureposted in Releases & Works in Progress
@Love-u-America
I can definitely tell you that Vlad has been working almost non stop since I have actually been working along side him as far as references and he is working day and night, trust me. After seeing what he does, this man is a genius at his craft and works very fast, but I saw his work load and it is unbelievably massive of how much goes into even just one sign. Keep up the great work Vlad. -
RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
Thank you so much for making the camera observation thing an on/off option because each time I race I start heading back toward the line and the cameras thing changes, but my car still drives off the cliff or into a wall or crashes somewhere while the camera takes over. Very cool for some people, but also extremely annoying. I found myself now always having to drive with the camera looking backwards so that the auto cam thing wouldn't take over. So thank you and I look forward to that. Maybe that can be implemented in a quicker update?
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
@Eddlm Can you make this an option. To be honest with you I kind of like watching from the side and looking down the track just like in a real race of heading to the end and watching them cross. Also, I like checking out the cars in the parking lot to see who my next competitor will be. Please make this camera view and option.
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RE: [MAP][WIP] Real California Architectureposted in Releases & Works in Progress
Is the AMC theater and the prominade stuff already in the latest version? If so, mine doesn't have it and I want it.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
Okay I have an idea that might be really cool for you and all of us. You have a countdown and then she shoots the gun. The count down almost seems pointless since she shoots the gun randomly a second or so later. To really test our reaction times what if you sync the gun right at 0. This way we can hit the gas the second it hits 0. Or don't do a countdown like in real life and we go as soon as she shoots. That is most realistic, but maybe not as fun.
Her shooting is kind of hard to go by because she does several movements so its confusing when to actually go and I either find myself with a slow reaction time or disqualify for too early. My suggestion would be to sync the count down with the gun.
It currently goes, 6,5,4,3,2,1, she waits 10 milliseconds, then raises her arm (Gotcha jk) , and then fires. What was the point of the count down then, you know? I find myself sometimes hitting the gas/immediately hitting the break and then hitting the gas again being confused. Needs to be one action not several which makes it confusing.
Thanks for taking this into consideration.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
Very cool, great job. I am looking forward to it.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
Hey I just want to make sure, is this the forum where you upload your latest updates and fixes/versions? I don't want to miss the next update. I currently have 1.9.2. Is that the latest version out currently?
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
No crashes on my system either other than the cars crashing into each other like a demolition derby in a big mess of metal and destruction.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
Wow, okay in testing I found a really weird issue. The cars pull up to the line and when the flag girl shoots the flare poeple standing around waiting all start pulling out guns and shooting everyone and its a massive shootout. They keep killing the flag girl and one after another keeps spawning. That makes it unplayable. I am using 1.9.1
I just tried 1.9.2 and this seems to have been fixed.
Another cool thing that you can implement would be a tire warming gauge. Its green and then we start our burnout and then it turns orange and then red to let us know its ready. That would be cool.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
Hey Eddlm,
We started talking a while back and I was helping you with some feedback for realism. Could I help you with testing? Oh, and also, thank you for adding the realistic handling stopping distance. That was one of the major things we discussed. Thank you for listening.
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RE: [MAP][WIP] Real California Architectureposted in Releases & Works in Progress
@DarthPungz said in [MAP][WIP] Real California Architecture:
@_Vlad_ Can u make a Bel Air community gate?
Maybe if possible you could do something with the movie studio to make it look more like universal studios

I actually lived in LA for most of my life and worked in the film industry as a camera op and many other jobs. The Studio is funny how they did it. Its actually a mix of Warner Brothers Studio from the outside, Sony from multiple things within and the water/sky parking lot, Paramount for the gates, but not much of Universal. Due to the location I would say its more of a Sony and Warner Brothers mix. I agree, it would be cool to do something more with the lot.
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RE: 1969 Chevy Nova project. Extra part not sticking to doorposted in General Modding Discussion
Thanks man, I am still learning myself. It will be out soon. Its a joint effort of myself, Zievs, and Zoran.
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RE: Liveries not working, green dirt layer shows up in game insteadposted in General Modding Discussion
@DeezNutties123 said in Liveries not working, green dirt layer shows up in game instead:
@Spitfire7 did you add FLAG_HAS_LIVERY in vehicles.meta
That was a good thought and I tried that, but still not working.
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RE: Liveries not working, green dirt layer shows up in game insteadposted in General Modding Discussion
Here is what we got so far, but we are trying to add the livery racing stripes. So lets get back on topic.

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RE: Liveries not working, green dirt layer shows up in game insteadposted in General Modding Discussion
@DeezNutties123 That's been done before and that's always the way they are for the last several Novas that were released for GTA IV. No one has ever put the realistic Crager SS rims that we see so commonly to make it a beautiful tough muscle car. Plus in the game there are already wheels that look similar to the ones you mentioned in the modification upgrades.
Are you working on a Nova for GTA V as well? That would be cool. Ours is intended to be the most modifiable to where you can make it into just about any version you like with so many customizable parts.