Thank you so much for making the camera observation thing an on/off option because each time I race I start heading back toward the line and the cameras thing changes, but my car still drives off the cliff or into a wall or crashes somewhere while the camera takes over. Very cool for some people, but also extremely annoying. I found myself now always having to drive with the camera looking backwards so that the auto cam thing wouldn't take over. So thank you and I look forward to that. Maybe that can be implemented in a quicker update?
Spitfire7
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Posts made by Spitfire7
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
@Eddlm Can you make this an option. To be honest with you I kind of like watching from the side and looking down the track just like in a real race of heading to the end and watching them cross. Also, I like checking out the cars in the parking lot to see who my next competitor will be. Please make this camera view and option.
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RE: [MAP][WIP] Real California Architectureposted in Releases & Works in Progress
Is the AMC theater and the prominade stuff already in the latest version? If so, mine doesn't have it and I want it.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
Okay I have an idea that might be really cool for you and all of us. You have a countdown and then she shoots the gun. The count down almost seems pointless since she shoots the gun randomly a second or so later. To really test our reaction times what if you sync the gun right at 0. This way we can hit the gas the second it hits 0. Or don't do a countdown like in real life and we go as soon as she shoots. That is most realistic, but maybe not as fun.
Her shooting is kind of hard to go by because she does several movements so its confusing when to actually go and I either find myself with a slow reaction time or disqualify for too early. My suggestion would be to sync the count down with the gun.
It currently goes, 6,5,4,3,2,1, she waits 10 milliseconds, then raises her arm (Gotcha jk) , and then fires. What was the point of the count down then, you know? I find myself sometimes hitting the gas/immediately hitting the break and then hitting the gas again being confused. Needs to be one action not several which makes it confusing.
Thanks for taking this into consideration.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
Very cool, great job. I am looking forward to it.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
Hey I just want to make sure, is this the forum where you upload your latest updates and fixes/versions? I don't want to miss the next update. I currently have 1.9.2. Is that the latest version out currently?
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
No crashes on my system either other than the cars crashing into each other like a demolition derby in a big mess of metal and destruction.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
Wow, okay in testing I found a really weird issue. The cars pull up to the line and when the flag girl shoots the flare poeple standing around waiting all start pulling out guns and shooting everyone and its a massive shootout. They keep killing the flag girl and one after another keeps spawning. That makes it unplayable. I am using 1.9.1
I just tried 1.9.2 and this seems to have been fixed.
Another cool thing that you can implement would be a tire warming gauge. Its green and then we start our burnout and then it turns orange and then red to let us know its ready. That would be cool.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
Hey Eddlm,
We started talking a while back and I was helping you with some feedback for realism. Could I help you with testing? Oh, and also, thank you for adding the realistic handling stopping distance. That was one of the major things we discussed. Thank you for listening.