@eleventwentytooo said in Dumping ground for all my AI path node research - crossthread:
@stillhere Sorry to drag you into a thread but I would like to let you know, on top of all this other information regarding my increased AI speed mod, that when sitting in an AI's car as a passanger, and reloading even a default handling CFG using your DriveModes, makes the car, of whatever type, able to reach max speed.
If possible could you please elaborate on why this works?
Just seen this. Sorry to be the bearer of bad news but I have no idea! My guess is that there is probably an error in writing values back into memory. Did you check if the same occurs with RTHandling editor by ikt? Most if not all of the handling code in DriveModes was derived from there except for a few tiny changes that I remember mentioning to him; I'd have to check messages from back in 2016/2017 to be sure.
You can find a much newer version of RTHandling in the 5mods discord btw, I'm not sure if the one posted here works on the latest version.
Another thing that happens when switching between the handling CFGs is that the current vehicle is basically cloned; colors, mods (as in car shop mods), lights, health, radio station - everything I could think of at the time. Perhaps a certain vehicle mod is mistakenly applied when it shouldn't be (transmission level? turbo? not sure if those have any effect on ped driving speed). Hope this helps in some way!