Default is right bumper + left stick button.
Posts made by stillhere
RE: Is there a mod/script that gets rid of all the garbage on the ground?
There's a way to do it but I don't think anyone's released an actual mod.
RE: Help! Gta5 half of mods not noticed and addonpeds not working
Download NativeUI and place the dll in your scripts folder.
RE: Need Help.
Function.Call(Hash.SET_PLAYER_SPRINT, Game.Player.Character, true); doesn't work. I have some code that sets it to false under one condition, then, when that condition isn't true anymore and another condition is met, it's supposed to be turned to true. I can't even sprint after reloading the script! I put that function in the initialization to set it to true as well and it won't work whatever I do...
You can try sending the sprint control manually every x amount of milliseconds.
Game.SetControlNormal(2, GTA.Control.Sprint, 1f);
Also, how do you make a ped wander off while doing the amb@code_human_wander_eating_donut@male@idle_a animation and actually having a hotdog in his hand? I tried it by making the ped wander off then spawning the hotdog prop then attaching it to his hand bone and then making the ped play the animation. Result: Ped turned into a hotdog, literally. The ped dissapeared and instead I was left with a floating hotdog where the ped's torso was... I tried the code from jedijosh, same there...
Not sure but I would try setting the Wander task on the ped, attach the hotdog prop, then play the animation on just the upper body of the ped (there's an animation flag). Are you using the Entity.AttachTo method to attach the prop to the ped? Try attaching to SKEL_L_Hand or SKEL_R_Hand.
RE: Curious as to ScriptHookVDotNet error lines
Ah, then it's possible that AddonGuards and PedSelector expect an older version of NativeUI. But going back to an older version might break scripts that require the latest version. You can try older versions on the off-chance that it is compatible with all your scripts. Another option is to ask the authors to update their scripts for version 1.7.