That way, we can very quickly convert a random car into an extreme off roader.
vstancer technically allows increasing tire size but it's buggy as hell, just swapping out the wheels seems to work perfectly and allows for a larger-than-normal wheel radius.
Sup321V
View profile on GTA5-Mods.com »
Posts made by Sup321V
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Open wheel-size tires with off road profile
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RE: How to place 8 passengers in 1 car?
@a63nt-5m1th
Wouldn't you need a custom layout?
I've always thought adding more seat dummies doesn't work without altering the layout of your car.
Since the layout assigns entry points, seat animations etc. -
Zmodeler3/GTA V modding support?
Hi,
GTA V Modding seems to be as inactive as ever, which makes sense considering the age of the game.
GTA V modelling is mostly done in 3dsMax (for props) and zmodeler3 (cars, or rather ytf files).
The problem is that zmodeler3 a) kind of sucks b) is used by few people. I know 3 gta v modding forums, this one seems to be the biggest, however there is very little activity and quality content found nowadays.
Big modders have retired or are hardly online.
Tutorials that were posted years ago have now been deleted. On some topics there simply are no tutorials, which is sad because everyone has had help at some point.
What is a relatively active community based around 3d modelling, and GTA V?
i know there is a zmodeler forum but many threads remain unanswered there.
Where did you find assistance? -
How to make mudflaps swing/ add motion to a bone in zmodeler?
I've seen some models here with swinging mudflaps and hinges, i think this is a very interesting mechanic.
How do you apply that in zmodeler?
Is it the same as wobbling antennas?
I don't think so since the mudflaps in the example vehicle are simply called flaps in the hierachy, no child bones or anything.
Please explain! Also is it only the mesh or does it work with collisions too? -
How to create stickers in zmodeler?
Can someone explain how to make clean stickers using zmodeler?
I guess you have to uv-map the selected vertices but how can I apply a texture so that only a sticker appears and the rest of the png stays invisible? Like is there an invisible texture that i can use a base and simply slap my preferred sticker on top? -
RE: How to increase wading depth/ maximum water depth for vehicles?
I'm starting to think it has to do with the base model exhaust dummy position.
The vehicles that can wade very deep all have raised exhausts or snorkels that emit smoke (= exhausts, example half-track and duneloader).
Shakotan exhaust tuning options however don't really work this way. (At least the ruiner died pretty soon despite exhausts being above water)
The freightloader has a very high exhaust and can be fully submerged, same with most trucks.
Edit :
Apparently the stock exhaust dummies limit/set the maximum of submergence, exhaust tuning parts with a different exhaust dummy are ignored by the engine for some reason.
The squaddie can be submerged even with the very low tuning exhausts, while the ruiner engine dies if the stock exhaust level is submerged, even if shakotan exhausts (which disable the old exhaust dummies) are equipped.
Kind of unrealistic but who cares. -
How to increase wading depth/ maximum water depth for vehicles?
Hi
I've been trying to increase the maximum depth a vehicle can pass before the engine dies.
I found nothing interesting in the vehicles.meta and handling.meta of vehicles with working snorkels (squaddie for example).
Is it controlled by a dummy? CoverBoundOffset perhaps (idk what that one does)?
I'd like to make my snorkels and raised exhausts actually functional.
Have a nice day -
RE: How do you move vehicle light coronas?
@drlq99 i've tested a bit and the light is always generated at the local axes of the lighting component, it can be anywhere, the light id's don't determine it.
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How can you convert dummies to mesh?
Hi, i've noticed in some vanilla and addon cars (bodhi2 spotlights for example) that the extralights (which are dummies in some models) are mesh and removing them removes the mesh. Also the extralight mesh has a scalable corona (upscaling in zmodeler3 creates bigger corona, downscaling makes it smaller).
When I make an emissive box and name it "extralight_1/2/3/4" and give it a 14/15/16/17 ID it has no corona.
Making an extralight dummy spawns a small corona.
How do you add the dummy information to the mesh? Attach doesn't work with dummies in zmodeler3.
I believe it's the same with headlights, the mesh contains a dummy for corona positioning. But how? -
How do you move vehicle light coronas?
Basically the title.
How can you move the coronas to a new position?
What determines the headlight positioning?
I haven't found a dummy for that so far.
I'd like to create custom lightbars and need more coronas (i know about extralights but they are limited to four afaik)