@D3DSEC Still in the process of it.
Posts made by systematic
RE: After all this time, is there really still no way to save/export your multiplayer appearance settings?
I've dealt with the MP peds for a long time now. To answer you question you cannot fetch the ped data that involves things like the hair color, overlays or anything that is used purely on the MP peds. But what these settings are and what they do have been documented for a long time now. We can easily set the face shape and blend, overlays, hair colors and what not. The issue is with the clothes as some of them are invalid (checker pattern), some are manually named in scripts, some actually have proper names in the game files, and none of them have specific categories because they are manually defined in scripts.
There are no native functions that can fetch this ped data. I've looked at this for the past 4 years and spent days looking through the decompiled scripts and found out there is nothing. Someone with in-depth memory editing knowledge would have to write an API for us to use.
Even Rockstar themselves can't fetch the ped data. So how do they track it? Well you see, all they have to do is set the data using some menu and track those variables as being "set" in some data model. That's it. This is how a custom mod would have to do it.
So it is not impossible, just very time consuming because there are so many options and the menu has to be done right.
The solution is for someone to make a basic menu that sets these features on your ped and tracks them and exports them to some file so a FiveM trainer can load it.
But more issues arise. Which trainer? How many of these trainers are there? Do they all use a common loading method or have their own loading system? So someone would have to not only write a SP menu and exporter, but a FiveM importer.
What I am baffled at is the fact that nobody at FiveM has done this yet. I've created a basic menu of this that could change every single MP ped setting and save it
and load it when FiveM was still sucking on it's thumb.
Fun fact, did you know that the MP ped hairs require special tattoos on your head to mask your scalp? Otherwise it looks bad. Took me a while to find that out.
[WIP] [SCRIPT] Advanced Infotainment
I'm in the process of creating an advanced infotainment system for any vehicle.
Planned features at the moment
-Back-up sensors for reversing (with tones)
-Drive modes (Comfort/Normal/Sport which directly edits the performance and suspension mods)
-Settings (Infotainment settings like color themes, brightness)
-Automatic brightness detection for time of day (It's uncomfortable to look at it at night, I can tone down the light)
-Shows street you're on
-Date and time
Several pages of features will be available through the tabs at the bottom.
Any suggestions for extra features are welcome. Keep in mind I'm going to keep it simple and basic for now. No fancy animations or weird textures, just basic shapes where you can click on them with your mouse.
RE: Parking sensors/parking camera for vehicles
Yes you can easily do this. All you have to do is shoot a raycast in 6 different positions from the vehicle center ignoring the vehicle. Raycast straight, front left, front right, backwards, back left, back right and then get the results of where it hits.
Then you calculate the distance from the car center to the hit point. Then you can get the size of the vehicle and take that into account and then start beeping the tones depending on the distance.
It is easy to implement, the only issue I have is how to display the information without introducing some ugly GUI into the mix. My only idea is to tap into the radio display or dashboard scaleform for each vehicle and render basic shapes in there but not all vehicles make it easy to look at these, some are too small or hidden behind the wheel for first person.
I like the mod idea, I will play around with this see if I can come up with something.
RE: My last message, as my thoughts for 5 years of experience in this site and a bit feedback maybe...
So let me explain to you. If you find a mod you don't like and do not have constructive criticism or suggestions to give, your comment is malicious because it drives away others from downloading said mod for the smallest reason as well as demotivating the developer. This isn't a public free speech forum where people can just rant or throw punches at mods because they don't like them. If you do like it, you are encouraged to comment on it because this motivates developers and encourages the community to engage with the mod, whether constructive or not. See where the distinction sits? Positive (good), Neutral (good), Negative (bad).
But do tread lightly because mod developers are not mandated by anyone or anything to accept or respond to suggestions. Your comment of "The car has a very unique front but an ugly rear " is not a suggestion nor is it constructive, it is a waste of comment that whether intentional or not, is 100% throwing negative shade at the mod creator. Likely it has been reported by several people hence why you got busted and someone else random might have not. You simply got the book thrown at you, what else are the moderators supposed to do, ignore you and move on because it's a small infraction? It's a whole dominos effect if that happens, it will only escalate. You cannot go around and say you are a target because someone else got away with something similar, this is a massive website with countless users saying random things and only a small handful of moderators to deal with it.
Maybe it is time to take a step back, realize your mistakes and possibly give the thought that your behavior, albeit not the worst, is contributing to this "toxic" factor and getting you into trouble. We all make mistakes, what is important is that you realize this, don't blame others, and move on.
Also as a side note this isn't a workplace or some public company, what these moderators do or say outside of this website is completely irrelevant. It is volunteer work, not a paid career. Think of it like a group of friends getting together to maintain a mod, internal policies are different than the user policies. Users using this website have to agree with their terms, not the other way around.
So quit being so dramatic. Own up to it and don't do it again.