Yeah I think they did start putting the 1.2 60hp engines in after about 2003 but only on the continent unfortunately. That twin engine one is ridiculous, I remember seeing a few videos of it a while back I think it was running 2 1.2 turbos for a combined 300-350hp or so. I think my favourite build I've seen is this one with the 1.4 turbo from the abarth 500 tuned to 490hp.. through the front wheels. Best thing is it looks fairly stock from outside.

Posts made by Tank Guy
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RE: [VEHICLE] [WIP] The Mighty Fiat Seicento At Last!!
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RE: [VEHICLE] [WIP] The Mighty Fiat Seicento At Last!!
@Christian6984 Thanks. Yeah that was what I was thinking of when I did it. I'm hoping to do a few different versions of each like the Seicento Racing which I came up with a few years ago.
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RE: [VEHICLE] [WIP] The Mighty Fiat Seicento At Last!!
So definitely not stealing your idea, I decided I'd have another look for Sei models and there just weren't any decent free ones but I did find a few Cinqs so I decided it would be easier to convert one of those and then try to morph it into a Sei and make a cento pack or something so here's how the Cinq conversion's going so far. Car's all working in game other than the passenger door doing the same as with the Sei which I can't remember how I fixed. Dials, lights, other doors all working. Left to do I've got a few holes in the model to fill in, handling to do, a few other details to finesse on the model and fix the door.
Then I decided to have a bit of fun and created.. the longcento
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RE: [VEHICLE] [WIP] TVR Cerbera Speed 12
@krissboo Oh yes. Truly the greatest piece of Italian-Polish design of all time.
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RE: [VEHICLE] [WIP] The Mighty Fiat Seicento At Last!!
@Christian6984 Thanks I'd love to use that model but $89 is half way to what I paid for my irl Seicento! They are great little cars, not fast especially the 899 that I've got now but they are hilarious amounts of fun. I think arguably the non sportings are more fun just because of the ridiculous amount of lean you get through corners.
Modding-wise I would think that Cinq model would be a very good place to start as it looks like a good high quality detailed model. This is the tutorial I used: https://scrat-tech.fr/modding-gta-v/tutoriels-modding-gta-5/create-a-vehicle-for-gta-v-complete-tutorial/ it's in French but with a bit of Google translate and copying what he does in the videos it is a very helpful tool.
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RE: [VEHICLE] [WIP] TVR Cerbera Speed 12
@krissboo Thanks that means a lot. I think starting with a decent model certainly helped. The real test will be getting to get the Seicento to a decent level
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RE: [VEHICLE] [WIP] TVR Cerbera Speed 12
I've got to a stage where I'm happy with it so I'm going to release it. I decided it would be better to take the tyres from the Verlierer so now there's an actual texture to them, I improved the glass by removing unnecessary polygons and have got the hands back on the steering wheel which meant moving the wheel so I had to slightly alter the dash so it was still fully visible in 1st person. Overall I think it's good enough to call complete but by no means finished. The interior could do with a lot more detail work as could the engine. The exterior is pretty much as good as it's going to get with my current skills and I don't think it's too bad. I'll be starting on other cars now but I may come back to this at some point.
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[VEHICLE] [WIP] The Mighty Fiat Seicento At Last!!
This is what can only be described as the most important mod ever to be made for GTA, the mighty Fiat Seicento. It would seem that, for some reason, it's very difficult to find models of the Sei, in fact I've only found 1 and as you can see it is utterly terrible. However it's now working in the game mostly, there's an issue with the passenger door only opening part way and then getting stuck (could just be a Fiat thing), the glass breaks but it teleports when it does and the number plates are a bit funky and the handling is.. rolly. I should be able to sort those things though and hopefully get the model looking less like it was carved from a potato with another potato.
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RE: [VEHICLE] [WIP] TVR Cerbera Speed 12
So having the bodyshell as a separate entity has made the damage work on it. I also improved the engine model a little.
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RE: [VEHICLE] [WIP] TVR Cerbera Speed 12
I've started adding a 3D-ish engine and fixed a few bits like making the brake discs a bit more round and having an actual texture on the inside of the rims. I'm getting there slowly with the seating position but now that I'm using a different layout I have to resize and re-angle the steering wheel so the driver's hands stay on it properly. I'm still having an issue with damage not showing on the main body, only on the doors, bonnet and boot. I might try separating the chassis into chassis and bodyframe to see if giving the body the proper name fixes it unless anyone has a better suggestion? Also for some reason the reflections in the wing mirrors are upside down and while it is only a minor detail really and I hardly ever drive from interior view, it'll just make it a bit more of a complete mod.
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RE: [VEHICLE] [WIP] TVR Cerbera Speed 12
@HRH Thanks but I realised after looking at some pictures that the things at the bottom aren't lights anyway, they're intakes so I don't need that for this. I'll probably do something with multiple extra lights at some point so thanks for the info anyway.
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RE: [VEHICLE] [WIP] TVR Cerbera Speed 12
@krissboo Yeah I'm surprised no one's done it before. Unfortunately I doubt it'll be the most refined model by the time I release it but hopefully I'll be able to improve it over time as I get better at modelling.
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RE: [VEHICLE] [WIP] TVR Cerbera Speed 12
I've finally managed to get the paint to work so now I'm going to try to work on the driving position and a few other details.
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RE: [VEHICLE] [WIP] TVR Cerbera Speed 12
I've fixed the light tinting issue and have the handling half way done, working on the driver height and cleaning up parts of the model as I go along. Still struggling with getting the paint to work though and have abandoned the idea of having the lower front lights on full beam for now but I might come back to it once I've sorted some of the other stuff out.
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Mod car paint not working, pls help
Hi guys.
I'm converting a TVR Cerbera Speed 12 from Forza 4 and I have it all working pretty well in game and most of the issues I should be able to fix with relative ease but the main problem I have is for some reason I can't paint the car in game, it's just fixed to white. I have the main body as the primary colour and the extras (wing, splitter and diffuser) as the secondary colour and as far, as I can tell, all the materials are set up right in zmodeler. Primary is vehicle_paint_1 with vehicle_generic_smallspecmap.dds as both detail and specmap, blank_normal.dds as the bumpmap and env.dds as the envmap. Secondary is vehicle_paint_2 with the same settings which according to the tutorial I was going off is right but when I change the colour in game it just stays white although pearlescent sort of shows through. I have tried many things to fix it and can't think of anything else so any suggestions welcome.
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[VEHICLE] [WIP] TVR Cerbera Speed 12
Hey guys.
This is my first vehicle mod so I have basically no idea what I'm doing. I've managed to muddle my way through so far and I've kind of got it working in game as a replacement for the Verlierer although I can't get the dash to work or the handling to change but I think it must be because the Verlierer doesn't take it's vehicles and handling metas from the mpapartments folder, presumably it's been updated at some point. I have it working mostly as it should as an addon though there are still some issues.The Bad Points:
- for some reason I can't paint either the primary or secondary colours of the car, they're just white. I've got the right material types and textures according to the tutorial I was going off but I can't work out why it's not working.
- the driver's head goes through the roof which shouldn't be too hard of a fix, just got to find the right layout or move the seat position in the model.
- bullet holes only show on the doors, boot and bonnet but not on the chassis which I don't know how to fix.
- the headlights tint when you tint the windows but I'll be able to fix that easy enough as I've already done it for the windscreen and rear light cover glass, I just forgot the headlights.
- the lower front lights don't light up on full beam which I think I should be able to fix.
The good points so far:
- model spawns in and drives without crashing the game
- working digital dash
- functioning lights, doors and window tinting (mostly)
- breakable glass
- extras (wing, splitter and diffuser)
- hands on steering wheel perfectly as I resized and reangled it to match the Verlierer's
To do list:
- fix bugs/issues
- proper handling file
- overall quality of the model, especially the interior, is not great so that'll be hopefully improved once I get all the important bugs sorted.
- maybe livery support
Model from Forza 4 via gamemodels.ru.
Video of current model:
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RE: No option to convert to compound in zmodeler3
Turns out I was just being a thicko and needed to drag down to unhide the button. God damn it.
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No option to convert to compound in zmodeler3
Hi guys
I decided to have a go at converting a model to GTA from Forza 4 so I've got so far using a tutorial but I'm now stuck at the stage where you convert the parts to compounds because for whatever reason the button to do it just isn't there for me.
I'm using a trial version of zmodeler but I wouldn't have thought that would be the issue. If anyone knows how I can sort this, pls halp.